// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 using System; using ClassicalSharp.Gui.Screens; using ClassicalSharp.Gui.Widgets; using OpenTK.Input; #if USE16_BIT using BlockID = System.UInt16; #else using BlockID = System.Byte; #endif namespace ClassicalSharp.Mode { public sealed class CreativeGameMode : IGameMode { Game game; public bool HandlesKeyDown(Key key) { if (key == game.Input.Keys[KeyBind.Inventory]) { game.Gui.SetNewScreen(new InventoryScreen(game)); return true; } return false; } public void PickLeft(BlockID old) { Vector3I pos = game.SelectedPos.BlockPos; game.UpdateBlock(pos.X, pos.Y, pos.Z, 0); game.UserEvents.RaiseBlockChanged(pos, old, 0); } public void PickMiddle(BlockID old) { Inventory inv = game.Inventory; if (game.BlockInfo.Draw[old] != DrawType.Gas && (inv.CanPlace[old] || inv.CanDelete[old])) { for (int i = 0; i < inv.Hotbar.Length; i++) { if (inv.Hotbar[i] == old) { inv.HeldBlockIndex = i; return; } } inv.HeldBlock = old; } } public void PickRight(BlockID old, BlockID block) { Vector3I pos = game.SelectedPos.TranslatedPos; game.UpdateBlock(pos.X, pos.Y, pos.Z, block); game.UserEvents.RaiseBlockChanged(pos, old, block); } public bool PickEntity(byte id) { return false; } public Widget MakeHotbar() { return new HotbarWidget(game); } public void OnNewMapLoaded(Game game) { } public void Init(Game game) { this.game = game; game.Inventory.Hotbar = new BlockID[] { Block.Stone, Block.Cobblestone, Block.Brick, Block.Dirt, Block.Wood, Block.Log, Block.Leaves, Block.Grass, Block.Slab }; } public void Ready(Game game) { } public void Reset(Game game) { } public void OnNewMap(Game game) { } public void Dispose() { } } }