using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class PlayerModel : IModel { ModelSet Set64x32, Set64x64, Set64x64Slim; public PlayerModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * ( 7 * 2 + 2 )]; Set64x32 = new ModelSet(); Set64x32.Head = MakeHead( false ); Set64x32.Torso = MakeTorso( false ); Set64x32.LeftLeg = MakeLeftLeg( 0, 16, 0.25f, 0f, false ); Set64x32.RightLeg = MakeRightLeg( 0, 16, 0, 0.25f, false ); Set64x32.LeftArm = MakeLeftArm( 40, 16, 0.5f, 0.25f, 4, false ); Set64x32.RightArm = MakeRightArm( 40, 16, 0.25f, 0.5f, 4, false ); Set64x32.Hat = MakeHat( false ); Set64x64 = new ModelSet(); Set64x64.Head = MakeHead( true ); Set64x64.Torso = MakeTorso( true ); Set64x64.LeftLeg = MakeLeftLeg( 16, 48, 0, 0.25f, true ); Set64x64.RightLeg = MakeRightLeg( 0, 16, 0, 0.25f, true ); Set64x64.LeftArm = MakeLeftArm( 32, 48, 0.25f, 0.5f, 4, true ); Set64x64.RightArm = MakeRightArm( 40, 16, 0.25f, 0.5f, 4, true ); Set64x64.Hat = MakeHat( true ); Set64x64Slim = new ModelSet(); Set64x64Slim.Head = Set64x64.Head; Set64x64Slim.Torso = Set64x64.Torso; Set64x64Slim.LeftLeg = Set64x64.LeftLeg; Set64x64Slim.RightLeg = Set64x64.RightLeg; Set64x64Slim.LeftArm = MakeLeftArm( 32, 48, 0.25f, 0.4375f, 3, true ); Set64x64Slim.RightArm = MakeRightArm( 40, 16, 0.25f, 0.4375f, 3, true ); Set64x64Slim.Hat = Set64x64.Hat; using( Bitmap bmp = new Bitmap( "char.png" ) ) { window.DefaultPlayerSkinType = Utils.GetSkinType( bmp ); cache.HumanoidTexId = graphics.CreateTexture( bmp ); } } ModelPart MakeLeftArm( int x, int y, float x1, float x2, int width, bool _64x64 ) { return MakePart( x, y, 4, 12, width, 4, width, 12, -x2, -x1, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 ); } ModelPart MakeRightArm( int x, int y, float x1, float x2, int width, bool _64x64 ) { return MakePart( x, y, 4, 12, width, 4, width, 12, x1, x2, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 ); } ModelPart MakeHead( bool _64x64 ) { return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -4f/16, 4f/16, 24f/16f, 32f/16f, -4f/16, 4f/16, _64x64 ); } ModelPart MakeTorso( bool _64x64 ) { return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -4f/16, 4f/16, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 ); } ModelPart MakeHat( bool _64x64 ) { return MakePart( 32, 0, 8, 8, 8, 8, 8, 8, -4.5f/16, 4.5f/16, 23.5f/16f, 32.5f/16, -4.5f/16, 4.5f/16, _64x64 ); } ModelPart MakeLeftLeg( int x, int y, float x1, float x2, bool _64x64 ) { return MakePart( x, y, 4, 12, 4, 4, 4, 12, -x2, -x1, 0f, 12f/16, -2f/16, 2f/16, _64x64 ); } ModelPart MakeRightLeg( int x, int y, float x1, float x2, bool _64x64 ) { return MakePart( x, y, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 12f/16, -2f/16, 2f/16, _64x64 ); } public override float NameYOffset { get { return 2.1375f; } } public override Vector3 CollisionSize { get { return new Vector3( 8 / 16f, 30 / 16f, 8 / 16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -8 / 16f, 0, -4 / 16f, 8 / 16f, 32 / 16f, 4 / 16f ); } } ModelSet model; protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId; graphics.BindTexture( texId ); SkinType skinType = p.SkinType; model = Set64x32; if( skinType == SkinType.Type64x64 ) model = Set64x64; else if( skinType == SkinType.Type64x64Slim ) model = Set64x64Slim; DrawRotate( 0, 1.5f, 0, -p.PitchRadians, 0, 0, model.Head ); DrawPart( model.Torso ); DrawRotate( 0, 0.75f, 0, p.leftLegXRot, 0, 0, model.LeftLeg ); DrawRotate( 0, 0.75f, 0, p.rightLegXRot, 0, 0, model.RightLeg ); DrawRotate( 0, 1.5f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm ); DrawRotate( 0, 1.5f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm ); graphics.AlphaTest = true; DrawRotate( 0, 1.4375f, 0, -p.PitchRadians, 0, 0, model.Hat ); } class ModelSet { public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat; } } }