using System; using System.Drawing; using ClassicalSharp.Renderers; namespace ClassicalSharp { public class EnvSettingsScreen : MenuInputScreen { string[] defaultValues; int defaultIndex; public EnvSettingsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); buttons = new ButtonWidget[] { Make( -140, -150, "Clouds colour", OnWidgetClick, g => g.Map.CloudsCol.ToRGBHexString(), (g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ), Make( -140, -100, "Sky colour", OnWidgetClick, g => g.Map.SkyCol.ToRGBHexString(), (g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ), Make( -140, -50, "Fog colour", OnWidgetClick, g => g.Map.FogCol.ToRGBHexString(), (g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ), Make( -140, 0, "Clouds speed", OnWidgetClick, g => g.Map.CloudsSpeed.ToString(), (g, v) => g.Map.SetCloudsSpeed( Single.Parse( v ) ) ), Make( -140, 50, "Clouds height", OnWidgetClick, g => g.Map.CloudHeight.ToString(), (g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ), Make( 140, -150, "Sunlight colour", OnWidgetClick, g => g.Map.Sunlight.ToRGBHexString(), (g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ), Make( 140, -100, "Shadow colour", OnWidgetClick, g => g.Map.Shadowlight.ToRGBHexString(), (g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ), Make( 140, -50, "Weather", OnWidgetClick, g => g.Map.Weather.ToString(), (g, v) => g.Map.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ), Make( 140, 0, "Water level", OnWidgetClick, g => g.Map.EdgeHeight.ToString(), (g, v) => g.Map.SetEdgeLevel( Int32.Parse( v ) ) ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), null, null, }; buttons[7].Metadata = typeof(Weather); defaultIndex = buttons.Length - 2; okayIndex = buttons.Length - 1; defaultValues = new [] { Map.DefaultCloudsColour.ToRGBHexString(), Map.DefaultSkyColour.ToRGBHexString(), Map.DefaultFogColour.ToRGBHexString(), (1).ToString(), (game.Map.Height + 2).ToString(), Map.DefaultSunlight.ToRGBHexString(), Map.DefaultShadowlight.ToRGBHexString(), Weather.Sunny.ToString(), (game.Map.Height / 2).ToString(), }; validators = new MenuInputValidator[] { new HexColourValidator(), new HexColourValidator(), new HexColourValidator(), new RealValidator( 0, 1000 ), new IntegerValidator( -10000, 10000 ), new HexColourValidator(), new HexColourValidator(), new EnumValidator(), new IntegerValidator( -2048, 2048 ), }; } ButtonWidget Make( int x, int y, string text,Action onClick, Func getter, Action setter ) { ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, Anchor.Centre, titleFont, onClick ); widget.GetValue = getter; widget.SetValue = setter; return widget; } protected override void InputClosed() { if( buttons[defaultIndex] != null ) buttons[defaultIndex].Dispose(); buttons[defaultIndex] = null; } protected override void InputOpened() { buttons[defaultIndex] = ButtonWidget.Create( game, 0, 200, 180, 35, "Default value", Anchor.Centre, Anchor.Centre, titleFont, DefaultButtonClick ); } void DefaultButtonClick( Game game, Widget widget ) { int index = Array.IndexOf( buttons, targetWidget ); string defValue = defaultValues[index]; inputWidget.SetText( defValue ); } } }