// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp.Model { /// Describes the starting index of this part within a model's array of vertices, /// and the number of vertices following the starting index that this part uses. public struct ModelPart { public int Offset, Count; public float RotX, RotY, RotZ; public ModelPart( int offset, int count, float rotX, float rotY, float rotZ ) { Offset = offset; Count = count; RotX = rotX; RotY = rotY; RotZ = rotZ; } } public struct ModelVertex { public float X, Y, Z; public ushort U, V; public ModelVertex( float x, float y, float z, int u, int v ) { X = x; Y = y; Z = z; U = (ushort)u; V = (ushort)v; } } /// Describes the type of skin that a humanoid model uses. public enum SkinType { Type64x32, Type64x64, Type64x64Slim, } }