using OpenTK; using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; namespace ClassicalSharp.Model { public class SpiderModel : IModel { ModelSet Set; public SpiderModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[6 * 6]; Set = new ModelSet(); Set.Head = MakeHead(); Set.Link = MakeLink(); Set.End = MakeEnd(); //Set.LeftLegFront = MakeLeg( -0.1875f, 0f, -0.125f, -0.0625f ); //Set.RightLegFront = MakeLeg( 0f, 0.1875f, 0.0625f, 0.125f ); vertices = null; DefaultSkinTextureId = graphics.LoadTexture( "spider.png" ); } ModelPart MakeHead() { return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false ); } ModelPart MakeLink() { return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false ); } ModelPart MakeEnd() { index = 0; const float x1 = -0.3125f, x2 = 0.3125f, y1 = 0.25f, y2 = 0.75f, z1 = 0.1875f, z2 = 0.9375f; YPlane( 12, 12, 10, 12, x2, x1, z2, z1, y2, false ); // top YPlane( 22, 12, 10, 12, x2, x1, z1, z2, y1, false ); // bottom ZPlane( 12, 24, 10, 8, x2, x1, y1, y2, z1, false ); // front ZPlane( 22, 24, 10, 8, x2, x1, y2, y1, z2, false ); // back XPlane( 0, 24, 12, 8, z2, z1, y1, y2, x1, false ); // left XPlane( 32, 24, 12, 8, z2, z1, y2, y1, x2, false ); // right return new ModelPart( vertices, 6 * 6, graphics ); } public override float NameYOffset { get { return 1.0125f; } } protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) { graphics.Texturing = true; int texId = DefaultSkinTextureId; graphics.Bind2DTexture( texId ); graphics.AlphaTest = true; DrawRotateX( 0, 0.5625f, -0.1875f, -pitch, Set.Head ); Set.Link.Render(); Set.End.Render(); //DrawRotateX( 0, 0.3125f, 0.0625f, leftLegXRot, Set.LeftLegFront ); //DrawRotateX( 0, 0.3125f, 0.0625f, rightLegXRot, Set.RightLegFront ); } public override void Dispose() { Set.Dispose(); graphics.DeleteTexture( DefaultSkinTextureId ); } class ModelSet { public ModelPart Head, Link, End, LegLeft, LegRight; public void Dispose() { //RightLegFront.Dispose(); //LeftLegFront.Dispose(); End.Dispose(); Head.Dispose(); Link.Dispose(); } } } }