// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.Drawing; using ClassicalSharp.Singleplayer; namespace ClassicalSharp.Gui { public sealed class NostalgiaScreen : MenuOptionsScreen { TextWidget infoWidget; public NostalgiaScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); widgets = new Widget[] { // Column 1 MakeBool( -1, -100, "Simple arms anim", OptionsKey.SimpleArmsAnim, OnWidgetClick, g => g.SimpleArmsAnim, (g, v) => g.SimpleArmsAnim = v ), MakeBool( -1, -50, "Classic gui textures", OptionsKey.UseClassicGui, OnWidgetClick, g => g.UseClassicGui, (g, v) => g.UseClassicGui = v ), MakeBool( -1, 0, "Classic player list", OptionsKey.UseClassicTabList, OnWidgetClick, g => g.UseClassicTabList, (g, v) => g.UseClassicTabList = v ), MakeBool( -1, 50, "Classic options", OptionsKey.UseClassicOptions, OnWidgetClick, g => g.UseClassicOptions, (g, v) => g.UseClassicOptions = v ), // Column 2 MakeBool( 1, -100, "Allow custom blocks", OptionsKey.AllowCustomBlocks, OnWidgetClick, g => g.AllowCustomBlocks, (g, v) => g.AllowCustomBlocks = v ), MakeBool( 1, -50, "Use CPE", OptionsKey.UseCPE, OnWidgetClick, g => g.UseCPE, (g, v) => g.UseCPE = v ), MakeBool( 1, 0, "Use server textures", OptionsKey.AllowServerTextures, OnWidgetClick, g => g.AllowServerTextures, (g, v) => g.AllowServerTextures = v ), MakeBack( false, titleFont, (g, w) => g.Gui.SetNewScreen( new PauseScreen( g ) ) ), null, null, }; validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), }; infoWidget = ChatTextWidget.Create( game, 0, 100, "&eButtons on the right require a client restart", Anchor.Centre, Anchor.Centre, regularFont ); } public override void Render( double delta ) { base.Render( delta ); api.Texturing = true; infoWidget.Render( delta ); api.Texturing = false; } public override void OnResize( int oldWidth, int oldHeight, int width, int height ) { base.OnResize( oldWidth, oldHeight, width, height ); infoWidget.OnResize( oldWidth, oldHeight, width, height ); } public override void Dispose() { base.Dispose(); infoWidget.Dispose(); } } }