// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.IO;
namespace ClassicalSharp.Map {
/// Exports and/or imports a world and metadata associated
/// with to and/or from a particular file format.
public abstract class IMapFileFormat {
/// Whether a world can be exported to a file in this format.
public virtual bool SupportsLoading { get { return false; } }
/// Whether a world can be imported from a file in this format.
public virtual bool SupportsSaving { get { return false; } }
/// Replaces the current world from a stream that contains a world in this format.
public virtual byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
width = 0; height = 0; length = 0;
return null;
}
/// Exports the current world to a file in this format.
public virtual void Save( Stream stream, Game game ) {
}
}
}