using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class CreeperModel : IModel { public CreeperModel( Game window ) : base( window ) { vertices = new ModelVertex[boxVertices * 6]; Head = BuildBox( MakeBoxBounds( -4, 18, -4, 4, 26, 4 ) .SetTexOrigin( 0, 0 ) ); Torso = BuildBox( MakeBoxBounds( -4, 6, -2, 4, 18, 2 ) .SetTexOrigin( 16, 16 ) ); LeftLegFront = BuildBox( MakeBoxBounds( -4, 0, -6, 0, 6, -2 ) .SetTexOrigin( 0, 16 ) ); RightLegFront = BuildBox( MakeBoxBounds( 0, 0, -6, 4, 6, -2 ) .SetTexOrigin( 0, 16 ) ); LeftLegBack = BuildBox( MakeBoxBounds( -4, 0, 2, 0, 6, 6 ) .SetTexOrigin( 0, 16 ) ); RightLegBack = BuildBox( MakeBoxBounds( 0, 0, 2, 4, 6, 6 ) .SetTexOrigin( 0, 16 ) ); } public override bool Bobbing { get { return true; } } public override float NameYOffset { get { return 1.7f; } } public override float GetEyeY( Player player ) { return 22/16f; } public override Vector3 CollisionSize { get { return new Vector3( 8/16f, 26/16f, 8/16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -4/16f, 0, -6/16f, 4/16f, 26/16f, 6/16f ); } } protected override void DrawPlayerModel( Player p ) { int texId = p.MobTextureId <= 0 ? cache.CreeperTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawRotate( 0, 18/16f, 0, -p.PitchRadians, 0, 0, Head ); DrawPart( Torso ); DrawRotate( 0, 6/16f, -2/16f, p.legXRot, 0, 0, LeftLegFront ); DrawRotate( 0, 6/16f, -2/16f, -p.legXRot, 0, 0, RightLegFront ); DrawRotate( 0, 6/16f, 2/16f, -p.legXRot, 0, 0, LeftLegBack ); DrawRotate( 0, 6/16f, 2/16f, p.legXRot, 0, 0, RightLegBack ); graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); } ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack; } }