using System; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp { /// Describes the starting index of this part within a model's array of vertices, /// and the number of vertices following the starting index that this part uses. public struct ModelPart { public int Offset, Count; public ModelPart( int vertexOffset, int vertexCount ) { Offset = vertexOffset; Count = vertexCount; } } /// Describes the type of skin that a humanoid model uses. public enum SkinType { Type64x32, Type64x64, Type64x64Slim, } }