using System;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
/// Describes the starting index of this part within a model's array of vertices,
/// and the number of vertices following the starting index that this part uses.
public struct ModelPart {
public int Offset, Count;
public ModelPart( int vertexOffset, int vertexCount ) {
Offset = vertexOffset;
Count = vertexCount;
}
}
/// Describes the type of skin that a humanoid model uses.
public enum SkinType {
Type64x32,
Type64x64,
Type64x64Slim,
}
}