using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class ChickenModel : IModel { public ChickenModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * 6 + planeVertices * 2 * 2]; Head = MakeHead(); Head2 = MakeHead2(); // TODO: Find a more appropriate name. Head3 = MakeHead3(); Torso = MakeTorso(); LeftLeg = MakeLeg( -3/16f, 0f, -2/16f, -1/16f ); RightLeg = MakeLeg( 0f, 3/16f, 1/16f, 2/16f ); LeftWing = MakeWing( -4/16f, -3/16f ); RightWing = MakeWing( 3/16f, 4/16f ); } ModelPart MakeHead() { return MakePart( 0, 0, 3, 6, 4, 3, 4, 6, -2/16f, 2/16f, 9/16f, 15/16f, -6/16f, -3/16f, false ); } ModelPart MakeHead2() { return MakePart( 14, 4, 2, 2, 2, 2, 2, 2, -1/16f, 1/16f, 9/16f, 11/16f, -7/16f, -5/16f, false ); } ModelPart MakeHead3() { return MakePart( 14, 0, 2, 2, 4, 2, 4, 2, -2/16f, 2/16f, 11/16f, 13/16f, -8/16f, -6/16f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 0, 9, 6, 8, 6, 6, 6, 8, -3/16f, 3/16f, 5/16f, 11/16f, -4/16f, 4/16f, false ); } ModelPart MakeWing( float x1, float x2 ) { return MakePart( 24, 13, 6, 4, 1, 6, 1, 4, x1, x2, 7/16f, 11/16f, -3/16f, 3/16f, false ); } ModelPart MakeLeg( float x1, float x2, float legX1, float legX2 ) { const float y1 = 0f, y2 = 5/16f, z2 = 1/16f, z1 = -2/16f; YPlane( 32, 0, 3, 3, x2, x1, z1, z2, y1, false ); // bottom feet ZPlane( 36, 3, 1, 5, legX1, legX2, y1, y2, z2, false ); // vertical part of leg return new ModelPart( index - 2 * 4, 2 * 4 ); } public override float NameYOffset { get { return 1.0125f; } } public override float GetEyeY( Player player ) { return 14/16f; } public override Vector3 CollisionSize { get { return new Vector3( 8/16f, 12/16f, 8/16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -4/16f, 0, -8/16f, 4/16f, 15/16f, 4/16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.MobTextureId <= 0 ? cache.ChickenTexId : p.MobTextureId; graphics.BindTexture( texId ); graphics.AlphaTest = true; DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head ); DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head2 ); DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head3 ); DrawPart( Torso ); DrawRotate( 0, 5/16f, 1/16f, p.leftLegXRot, 0, 0, LeftLeg ); DrawRotate( 0, 5/16f, 1/16f, p.rightLegXRot, 0, 0, RightLeg ); DrawRotate( -3/16f, 11/16f, 0, 0, 0, -Math.Abs( p.leftArmXRot ), LeftWing ); DrawRotate( 3/16f, 11/16f, 0, 0, 0, Math.Abs( p.rightArmXRot ), RightWing ); } ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing; } }