using System; using OpenTK.Input; namespace ClassicalSharp { public enum KeyBinding { Forward, Back, Left, Right, Jump, Respawn, SetSpawn, OpenChat, SendChat, PauseOrExit, OpenInventory, ViewDistance, PlayerList, Speed, NoClip, Fly, FlyUp, FlyDown, ExtendedInput, HideFps, Screenshot, Fullscreen, ThirdPersonCamera, HideGui, ShowAxisLines, } public class KeyMap { public Key this[KeyBinding key] { get { return Keys[(int)key]; } set { Keys[(int)key] = value; SaveKeyBindings(); } } Key[] Keys; bool IsReservedKey( Key key ) { return key == Key.Escape || key == Key.Slash || key == Key.BackSpace || (key >= Key.Insert && key <= Key.End) || (key >= Key.Number0 && key <= Key.Number9); // block hotbar } public bool IsKeyOkay( Key oldKey, Key key, out string reason ) { if( oldKey == Key.Escape || oldKey == Key.F12 ) { reason = "This binding is locked"; return false; } if( IsReservedKey( key ) ) { reason = "New key is reserved"; return false; } reason = null; return true; } public KeyMap() { // See comment in Game() constructor Keys = new Key[25]; Keys[0] = Key.W; Keys[1] = Key.S; Keys[2] = Key.A; Keys[3] = Key.D; Keys[4] = Key.Space; Keys[5] = Key.R; Keys[6] = Key.Y; Keys[7] = Key.T; Keys[8] = Key.Enter; Keys[9] = Key.Escape; Keys[10] = Key.B; Keys[11] = Key.F; Keys[12] = Key.Tab; Keys[13] = Key.ShiftLeft; Keys[14] = Key.X; Keys[15] = Key.Z; Keys[16] = Key.Q; Keys[17] = Key.E; Keys[18] = Key.AltLeft; Keys[19] = Key.F3; Keys[20] = Key.F12; Keys[21] = Key.F11; Keys[22] = Key.F5; Keys[23] = Key.F1; Keys[24] = Key.F7; LoadKeyBindings(); } void LoadKeyBindings() { string[] names = KeyBinding.GetNames( typeof( KeyBinding ) ); for( int i = 0; i < names.Length; i++ ) { string key = "key-" + names[i]; Key mapping = Options.GetEnum( key, Keys[i] ); if( !IsReservedKey( mapping ) ) Keys[i] = mapping; } } void SaveKeyBindings() { string[] names = KeyBinding.GetNames( typeof( KeyBinding ) ); for( int i = 0; i < names.Length; i++ ) { Options.Set( "key-" + names[i], Keys[i] ); } } } }