using System; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; using OpenTK; namespace ClassicalSharp.Model { public class ChickenModel : IModel { public ChickenModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * 6 + planeVertices * 2 * 2]; Head = MakeHead(); Head2 = MakeHead2(); // TODO: Find a more appropriate name. Head3 = MakeHead3(); Torso = MakeTorso(); LeftLeg = MakeLeg( -0.1875f, 0f, -0.125f, -0.0625f ); RightLeg = MakeLeg( 0f, 0.1875f, 0.0625f, 0.125f ); LeftWing = MakeWing( -0.25f, -0.1875f ); RightWing = MakeWing( 0.1875f, 0.25f ); vb = graphics.CreateVb( vertices, VertexFormat.Pos3fTex2fCol4b ); vertices = null; DefaultTexId = graphics.CreateTexture( "chicken.png" ); } ModelPart MakeHead() { return MakePart( 0, 0, 3, 6, 4, 3, 4, 6, -0.125f, 0.125f, 0.5625f, 0.9375f, -0.375f, -0.1875f, false ); } ModelPart MakeHead2() { return MakePart( 14, 4, 2, 2, 2, 2, 2, 2, -0.0625f, 0.0625f, 0.5625f, 0.6875f, -0.4375f, -0.3125f, false ); } ModelPart MakeHead3() { return MakePart( 14, 0, 2, 2, 4, 2, 4, 2, -0.125f, 0.125f, 0.6875f, 0.8125f, -0.5f, -0.375f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 0, 9, 6, 8, 6, 6, 6, 8, -0.1875f, 0.1875f, 0.3125f, 0.6875f, -0.25f, 0.25f, false ); } ModelPart MakeWing( float x1, float x2 ) { return MakePart( 24, 13, 6, 4, 1, 6, 1, 4, x1, x2, 0.4375f, 0.6875f, -0.1875f, 0.1875f, false ); } ModelPart MakeLeg( float x1, float x2, float legX1, float legX2 ) { const float y1 = 0f, y2 = 0.3125f, z2 = 0.0625f, z1 = -0.125f; YPlane( 32, 0, 3, 3, x2, x1, z1, z2, y1, false ); // bottom feet ZPlane( 36, 3, 1, 5, legX1, legX2, y1, y2, z2, false ); // vertical part of leg return new ModelPart( index - 2 * 4, 2 * 4 ); } public override float NameYOffset { get { return 1.0125f; } } public override Vector3 CollisionSize { get { return new Vector3( 8 / 16f, 12 / 16f, 8 / 16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -4 / 16f, 0, -8 / 16f, 4 / 16f, 15 / 16f, 4 / 16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId; graphics.BindTexture( texId ); graphics.AlphaTest = true; DrawRotate( 0, 0.5625f, -0.1875f, -p.PitchRadians, 0, 0, Head ); DrawRotate( 0, 0.5625f, -0.1875f, -p.PitchRadians, 0, 0, Head2 ); DrawRotate( 0, 0.5625f, -0.1875f, -p.PitchRadians, 0, 0, Head3 ); Torso.Render( graphics ); DrawRotate( 0, 0.3125f, 0.0625f, p.leftLegXRot, 0, 0, LeftLeg ); DrawRotate( 0, 0.3125f, 0.0625f, p.rightLegXRot, 0, 0, RightLeg ); DrawRotate( -0.1875f, 0.6875f, 0, 0, 0, -Math.Abs( p.leftArmXRot ), LeftWing ); DrawRotate( 0.1875f, 0.6875f, 0, 0, 0, Math.Abs( p.rightArmXRot ), RightWing ); } public override void Dispose() { graphics.DeleteVb( vb ); graphics.DeleteTexture( ref DefaultTexId ); } ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing; } }