using System; using ClassicalSharp; using OpenTK; namespace ClassicalSharp { public partial class Game { /// Raised when a player is spawned in the current world. public event EventHandler EntityAdded; /// Raised when a player is despawned from the current world. public event EventHandler EntityRemoved; public event EventHandler CpeListInfoAdded; public event EventHandler CpeListInfoChanged; public event EventHandler CpeListInfoRemoved; public event EventHandler MapLoading; public event EventHandler EnvVariableChanged; public event EventHandler ViewDistanceChanged; public event EventHandler OnNewMap; public event EventHandler OnNewMapLoaded; public event EventHandler HeldBlockChanged; /// Raised when the client's block permissions(can place or delete a block) change. public event EventHandler BlockPermissionsChanged; /// Raised when the terrain atlas("terrain.png") is changed. public event EventHandler TerrainAtlasChanged; public event EventHandler ChatReceived; internal void RaiseOnNewMap() { RaiseEvent( OnNewMap ); } internal void RaiseHeldBlockChanged() { RaiseEvent( HeldBlockChanged ); } IdEventArgs idArgs = new IdEventArgs( 0 ); internal void RaiseEntityAdded( byte id ) { idArgs.Id = id; RaiseEvent( EntityAdded, idArgs ); } internal void RaiseEntityRemoved( byte id ) { idArgs.Id = id; RaiseEvent( EntityRemoved, idArgs ); } internal void RaiseCpeListInfoAdded( byte id ) { idArgs.Id = id; RaiseEvent( CpeListInfoAdded, idArgs ); } internal void RaiseCpeListInfoChanged( byte id ) { idArgs.Id = id; RaiseEvent( CpeListInfoChanged, idArgs ); } internal void RaiseCpeListInfoRemoved( byte id ) { idArgs.Id = id; RaiseEvent( CpeListInfoRemoved, idArgs ); } internal void RaiseBlockPermissionsChanged() { RaiseEvent( BlockPermissionsChanged ); } internal void RaiseOnNewMapLoaded() { RaiseEvent( OnNewMapLoaded ); } MapLoadingEventArgs loadingArgs = new MapLoadingEventArgs( 0 ); internal void RaiseMapLoading( byte progress ) { loadingArgs.Progress = progress; RaiseEvent( MapLoading, loadingArgs ); } EnvVariableEventArgs envArgs = new EnvVariableEventArgs( 0 ); internal void RaiseEnvVariableChanged( EnvVariable variable ) { envArgs.Variable = variable; RaiseEvent( EnvVariableChanged, envArgs ); } void RaiseEvent( EventHandler handler ) { if( handler != null ) { handler( this, EventArgs.Empty ); } } void RaiseEvent( EventHandler handler, T args ) where T : EventArgs { if( handler != null ) { handler( this, args ); } } } public sealed class IdEventArgs : EventArgs { public byte Id; public IdEventArgs( byte id ) { Id = id; } } public sealed class ChatEventArgs : EventArgs { public CpeMessage Type; public string Text; } public sealed class MapLoadingEventArgs : EventArgs { public int Progress; public MapLoadingEventArgs( int progress ) { Progress = progress; } } public sealed class EnvVariableEventArgs : EventArgs { public EnvVariable Variable; public EnvVariableEventArgs( EnvVariable variable ) { Variable = variable; } } public enum EnvVariable { SidesBlock, EdgeBlock, WaterLevel, Weather, SkyColour, CloudsColour, FogColour, SunlightColour, ShadowlightColour, } public enum Weather { Sunny, Rainy, Snowy, } }