using System; using System.Drawing; using System.Text; using OpenTK; namespace ClassicalSharp { // NOTE: These delegates should be removed when using versions later than NET 2.0. // ################################################################ public delegate void Action(); public delegate void Action( T1 arg1, T2 arg2 ); public delegate void Action( T1 arg1, T2 arg2, T3 arg3 ); public delegate void Action( T1 arg1, T2 arg2, T3 arg3, T4 arg4 ); public delegate TResult Func(); public delegate TResult Func( T1 arg1 ); public delegate TResult Func( T1 arg1, T2 arg2 ); public delegate TResult Func( T1 arg1, T2 arg2, T3 arg3 ); public delegate bool TryParseFunc( string s, out T value ); // ################################################################ public static class Utils { public static string AppName = "ClassicalSharp 0.95"; public static void Clamp( ref float value, float min, float max ) { if( value < min ) value = min; if( value > max ) value = max; } public static void Clamp( ref int value, int min, int max ) { if( value < min ) value = min; if( value > max ) value = max; } public static int NextPowerOf2( int value ) { int next = 1; while( value > next ) { next <<= 1; } return next; } public static bool IsPowerOf2( int value ) { return value != 0 && ( value & ( value - 1 ) ) == 0; } public static bool IsUrl( string value ) { return value.StartsWith( "http://" ) || value.StartsWith( "https://" ); } public static string StripColours( string value ) { if( value.IndexOf( '&' ) == -1 ) { return value; } char[] output = new char[value.Length]; int usedChars = 0; for( int i = 0; i < value.Length; i++ ) { char token = value[i]; if( token == '&' ) { i++; // Skip over the following colour code. } else { output[usedChars++] = token; } } return new String( output, 0, usedChars ); } public static bool CaselessEquals( string a, string b ) { return a.Equals( b, StringComparison.OrdinalIgnoreCase ); } public static bool CaselessStarts( string a, string b ) { return a.StartsWith( b, StringComparison.OrdinalIgnoreCase ); } public static string ToHexString( byte[] array ) { int len = array.Length; char[] hexadecimal = new char[len * 2]; for( int i = 0; i < array.Length; i++ ) { int value = array[i]; int index = i << 1; int upperNibble = value >> 4; int lowerNibble = value & 0x0F; hexadecimal[index] = upperNibble < 10 ? (char)( upperNibble + 48 ) : (char)( upperNibble + 55 ); // 48 = index of 0, 55 = index of (A - 10). hexadecimal[index + 1] = lowerNibble < 10 ? (char)( lowerNibble + 48 ) : (char)( lowerNibble + 55 ); } return new String( hexadecimal ); } public static int ParseHex( char value ) { if( value >= '0' && value <= '9' ) { return (int)( value - '0' ); } else if( value >= 'a' && value <= 'f' ) { return (int)( value - 'a' ) + 10; } else if( value >= 'A' && value <= 'F' ) { return (int)( value - 'A' ) + 10; } else { throw new FormatException( "Invalid hex code given: " + value ); } } public static double DegreesToRadians( double degrees ) { return degrees * Math.PI / 180.0; } public static double RadiansToDegrees( double radians ) { return radians * 180.0 / Math.PI; } public static int DegreesToPacked( double degrees, int period ) { return (int)( degrees * period / 360.0 ) % period; } public static double PackedToDegrees( byte packed ) { return packed * 360.0 / 256.0; } public static Vector3 RotateY( Vector3 v, float angle ) { float cosA = (float)Math.Cos( angle ); float sinA = (float)Math.Sin( angle ); return new Vector3( cosA * v.X - sinA * v.Z, v.Y, sinA * v.X + cosA * v.Z ); } public static Vector3 RotateY( float x, float y, float z, float angle ) { float cosA = (float)Math.Cos( angle ); float sinA = (float)Math.Sin( angle ); return new Vector3( cosA * x - sinA * z, y, sinA * x + cosA * z ); } public static Vector3 RotateX( Vector3 v, float angle ) { float cosA = (float)Math.Cos( angle ); float sinA = (float)Math.Sin( angle ); return new Vector3( v.X, cosA * v.Y + sinA * v.Z, -sinA * v.Y + cosA * v.Z ); } public static Vector3 RotateX( float x, float y, float z, float cosA, float sinA ) { return new Vector3( x, cosA * y + sinA * z, -sinA * y + cosA * z ); } public static Vector3 RotateY( float x, float y, float z, float cosA, float sinA ) { return new Vector3( cosA * x - sinA * z, y, sinA * x + cosA * z ); } public static Vector3 RotateZ( float x, float y, float z, float cosA, float sinA ) { return new Vector3( cosA * x + sinA * y, -sinA * x + cosA * y, z ); } public static float DistanceSquared( Vector3 p1, Vector3 p2 ) { float dx = p2.X - p1.X; float dy = p2.Y - p1.Y; float dz = p2.Z - p1.Z; return dx * dx + dy * dy + dz * dz; } public static float DistanceSquared( float x1, float y1, float z1, float x2, float y2, float z2 ) { float dx = x2 - x1; float dy = y2 - y1; float dz = z2 - z1; return dx * dx + dy * dy + dz * dz; } public static int DistanceSquared( int x1, int y1, int z1, int x2, int y2, int z2 ) { int dx = x2 - x1; int dy = y2 - y1; int dz = z2 - z1; return dx * dx + dy * dy + dz * dz; } public static Vector3 GetDirVector( double yawRad, double pitchRad ) { double x = -Math.Cos( pitchRad ) * -Math.Sin( yawRad ); double y = -Math.Sin( pitchRad ); double z = -Math.Cos( pitchRad ) * Math.Cos( yawRad ); return new Vector3( (float)x, (float)y, (float)z ); } public static void Log( string text ) { Console.WriteLine( text ); } public static void Log( string text, params object[] args ) { Log( String.Format( text, args ) ); } public static void LogWarning( string text ) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine( text ); Console.ResetColor(); } public static void LogWarning( string text, params object[] args ) { LogWarning( String.Format( text, args ) ); } public static void LogError( string text ) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine( text ); Console.ResetColor(); } public static void LogError( string text, params object[] args ) { LogError( String.Format( text, args ) ); } public static void LogDebug( string text ) { #if DEBUG Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine( text ); Console.ResetColor(); #endif } public static void LogDebug( string text, params object[] args ) { #if DEBUG LogDebug( String.Format( text, args ) ); #endif } public static int Floor( float value ) { return value >= 0 ? (int)value : (int)value - 1; } public static float Lerp( float a, float b, float t ) { return a + ( b - a ) * t; } internal static int CountIndices( int axis1Len, int axis2Len, int axisSize ) { int cellsAxis1 = axis1Len / axisSize + ( axis1Len % axisSize != 0 ? 1 : 0 ); int cellsAxis2 = axis2Len / axisSize + ( axis2Len % axisSize != 0 ? 1 : 0 ); return cellsAxis1 * cellsAxis2 * 6; } public static float InterpAngle( float leftAngle, float rightAngle, float t ) { // we have to cheat a bit for angles here. // Consider 350* --> 0*, we only want to travel 10*, // but without adjusting for this case, we would interpolate back the whole 350* degrees. bool invertLeft = leftAngle > 270 && rightAngle < 90; bool invertRight = rightAngle > 270 && leftAngle < 90; if( invertLeft ) leftAngle = leftAngle - 360; if( invertRight ) rightAngle = rightAngle - 360; return Lerp( leftAngle, rightAngle, t ); } public static SkinType GetSkinType( Bitmap bmp ) { if( bmp.Width == bmp.Height * 2 ) { return SkinType.Type64x32; } else if( bmp.Width == bmp.Height ) { // Minecraft alex skins have this particular pixel with alpha of 0. if( bmp.Width >= 64 ) { bool isNormal = bmp.GetPixel( 54, 20 ).A >= 127; return isNormal ? SkinType.Type64x64 : SkinType.Type64x64Slim; } else { return SkinType.Type64x64; } } else { throw new NotSupportedException( "unsupported skin dimensions: " + bmp.Width + ", " + bmp.Height ); } } } }