using System; using System.Drawing; using ClassicalSharp.Singleplayer; namespace ClassicalSharp { public class OptionsScreen : MenuInputScreen { public OptionsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); INetworkProcessor network = game.Network; buttons = new ButtonWidget[] { // Column 1 Make( -140, -150, "Use sound (WIP)", Anchor.Centre, OnWidgetClick, g => g.UseSound ? "yes" : "no", (g, v) => { g.UseSound = v == "yes"; g.AudioManager.SetSound( g.UseSound ); } ), Make( -140, -100, "Show hover names", Anchor.Centre, OnWidgetClick, g => g.Players.ShowHoveredNames ? "yes" : "no", (g, v) => { g.Players.ShowHoveredNames = v == "yes"; Options.Set( OptionsKey.ShowHoveredNames, v == "yes" ); }), Make( -140, -50, "Speed multiplier", Anchor.Centre, OnWidgetClick, g => g.LocalPlayer.SpeedMultiplier.ToString(), (g, v) => { g.LocalPlayer.SpeedMultiplier = Single.Parse( v ); Options.Set( OptionsKey.Speed, v ); } ), Make( -140, 0, "FPS limit", Anchor.Centre, OnWidgetClick, g => g.FpsLimit.ToString(), (g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v ); g.SetFpsLimitMethod( (FpsLimitMethod)raw ); Options.Set( OptionsKey.FpsLimit, v ); } ), Make( -140, 50, "View distance", Anchor.Centre, OnWidgetClick, g => g.ViewDistance.ToString(), (g, v) => g.SetViewDistance( Int32.Parse( v ) ) ), // Column 2 !network.IsSinglePlayer ? null : Make( 140, -200, "Block physics", Anchor.Centre, OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no", (g, v) => { ((SinglePlayerServer)network).physics.Enabled = v == "yes"; Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" ); }), Make( 140, -150, "Use music (WIP)", Anchor.Centre, OnWidgetClick, g => g.UseMusic ? "yes" : "no", (g, v) => { g.UseMusic = v == "yes"; g.AudioManager.SetMusic( g.UseMusic ); } ), Make( 140, -100, "View bobbing", Anchor.Centre, OnWidgetClick, g => g.ViewBobbing ? "yes" : "no", (g, v) => { g.ViewBobbing = v == "yes"; Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }), Make( 140, -50, "Auto close launcher", Anchor.Centre, OnWidgetClick, g => Options.GetBool( OptionsKey.AutoCloseLauncher, false ) ? "yes" : "no", (g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v == "yes" ) ), Make( 140, 0, "Pushback placing", Anchor.Centre, OnWidgetClick, g => g.LocalPlayer.PushbackBlockPlacing && g.LocalPlayer.CanPushbackBlocks ? "yes" : "no", (g, v) => { if( g.LocalPlayer.CanPushbackBlocks) g.LocalPlayer.PushbackBlockPlacing = v == "yes"; }), Make( 140, 50, "Mouse sensitivity", Anchor.Centre, OnWidgetClick, g => g.MouseSensitivity.ToString(), (g, v) => { g.MouseSensitivity = Int32.Parse( v ); Options.Set( OptionsKey.Sensitivity, v ); } ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), null, }; buttons[3].Metadata = typeof(FpsLimitMethod); validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new RealValidator( 0.1f, 50 ), new EnumValidator(), new IntegerValidator( 16, 4096 ), network.IsSinglePlayer ? new BooleanValidator() : null, new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new IntegerValidator( 1, 100 ), }; okayIndex = buttons.Length - 1; } ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action onClick, Func getter, Action setter ) { ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick ); widget.GetValue = getter; widget.SetValue = setter; return widget; } } }