using System; using OpenTK; using ClassicalSharp; namespace ClassicalSharp { /// Stores various properties about the blocks in Minecraft Classic. public partial class BlockInfo { public Vector3[] MinBB = new Vector3[BlocksCount]; public Vector3[] MaxBB = new Vector3[BlocksCount]; void InitBoundingBoxes() { for( int i = 0; i < 256; i++ ) { if( IsSprite[i] ) { MinBB[i] = new Vector3( 2.50f/16f, 0, 2.50f/16f ); MaxBB[i] = new Vector3( 13.5f/16f, 1, 13.5f/16f ); } else { MinBB[i] = Vector3.Zero; MaxBB[i] = new Vector3( 1, Height[i], 1 ); } } } public void RecalculateSpriteBB( FastBitmap fastBmp ) { for( int i = 0; i < 256; i++ ) { if( IsSprite[i] ) RecalculateBB( i, fastBmp ); } } internal void RecalculateBB( int block, FastBitmap fastBmp ) { int elemSize = fastBmp.Width / 16; int texId = GetTextureLoc( (byte)block, TileSide.Top ); float topY = GetSpriteBB_TopY( elemSize, texId & 0x0F, texId >> 4, fastBmp ); float bottomY = GetSpriteBB_BottomY( elemSize, texId & 0x0F, texId >> 4, fastBmp ); float leftX = GetSpriteBB_LeftX( elemSize, texId & 0x0F, texId >> 4, fastBmp ); float rightX = GetSpriteBB_RightX( elemSize, texId & 0x0F, texId >> 4, fastBmp ); MinBB[block] = Utils.RotateY( leftX - 0.5f, bottomY, 0, 45f * Utils.Deg2Rad ) + new Vector3( 0.5f, 0, 0.5f ); MaxBB[block] = Utils.RotateY( rightX - 0.5f, topY, 0, 45f * Utils.Deg2Rad ) + new Vector3( 0.5f, 0, 0.5f ); } const int alphaTest = unchecked( (int)0x80000000 ); unsafe float GetSpriteBB_TopY( int size, int tileX, int tileY, FastBitmap fastBmp ) { for( int y = 0; y < size; y++ ) { int* row = fastBmp.GetRowPtr( tileY * size + y ) + (tileX * size); for( int x = 0; x < size; x++ ) { if( (row[x] & alphaTest) != 0 ) return 1 - (float)y / size; } } return 0; } unsafe float GetSpriteBB_BottomY( int size, int tileX, int tileY, FastBitmap fastBmp ) { for( int y = size - 1; y >= 0; y-- ) { int* row = fastBmp.GetRowPtr( tileY * size + y ) + (tileX * size); for( int x = 0; x < size; x++ ) { if( (row[x] & alphaTest) != 0 ) return 1 - (float)(y + 1) / size; } } return 1; } unsafe float GetSpriteBB_LeftX( int size, int tileX, int tileY, FastBitmap fastBmp ) { for( int x = 0; x < size; x++ ) { for( int y = 0; y < size; y++ ) { int* row = fastBmp.GetRowPtr( tileY * size + y ) + (tileX * size); if( (row[x] & alphaTest) != 0 ) return (float)x / size; } } return 1; } unsafe float GetSpriteBB_RightX( int size, int tileX, int tileY, FastBitmap fastBmp ) { for( int x = size - 1; x >= 0; x-- ) { for( int y = 0; y < size; y++ ) { int* row = fastBmp.GetRowPtr( tileY * size + y ) + (tileX * size); if( (row[x] & alphaTest) != 0 ) return (float)(x + 1) / size; } } return 0; } } }