// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
#if ANDROID
using Android.Graphics;
#endif
namespace ClassicalSharp {
/// Class responsible for performing drawing operations on bitmaps
/// and for converting bitmaps into graphics api textures.
/// Uses GDI+ on Windows, uses Cairo on Mono.
unsafe partial class IDrawer2D {
public Bitmap FontBitmap;
/// Sets the bitmap that contains the bitmapped font characters as an atlas.
public void SetFontBitmap( Bitmap bmp ) {
FontBitmap = bmp;
boxSize = FontBitmap.Width / 16;
fontPixels = new FastBitmap( FontBitmap, true, true );
CalculateTextWidths();
}
protected FastBitmap fontPixels;
protected int boxSize;
protected const int italicSize = 8;
protected int[] widths = new int[256];
void CalculateTextWidths() {
for( int i = 0; i < 256; i++ )
MakeTile( i, (i & 0x0F) * boxSize, (i >> 4) * boxSize );
widths[(int)' '] = boxSize / 4;
}
void MakeTile( int i, int tileX, int tileY ) {
// find first column (from right) where there is a solid pixel
for( int x = boxSize - 1; x >= 0; x-- ) {
for( int y = 0; y < boxSize; y++ ) {
int pixel = fontPixels.GetRowPtr( tileY + y )[tileX + x];
byte a = (byte)(pixel >> 24);
if( a >= 127 ) { // found a solid pixel
widths[i] = x + 1;
return;
}
}
}
widths[i] = 0;
}
protected void DrawBitmapTextImpl( FastBitmap fastBmp, ref DrawTextArgs args, int x, int y ) {
bool underline = args.Font.Style == FontStyle.Underline;
if( args.UseShadow ) {
int offset = ShadowOffset( args.Font.Size );
int shadowX = x + offset, shadowY = y + offset;
for( int i = 0; i < parts.Count; i++ ) {
TextPart part = parts[i];
part.TextColour = FastColour.Black;
int orignX = shadowX;
DrawPart( fastBmp, args.Font, ref shadowX, shadowY, part );
if( underline )
DrawUnderline( fastBmp, part.TextColour, orignX, shadowX, 0, ref args );
}
}
for( int i = 0; i < parts.Count; i++ ) {
TextPart part = parts[i];
int orignX = x;
DrawPart( fastBmp, args.Font, ref x, y, part );
if( underline )
DrawUnderline( fastBmp, part.TextColour, orignX, x, -2, ref args );
}
}
void DrawPart( FastBitmap dst, Font font, ref int x, int y, TextPart part ) {
string text = part.Text;
FastColour textCol = part.TextColour;
float point = font.Size;
int xMul = font.Style == FontStyle.Italic ? 1 : 0;
foreach( char c in text ) {
int coords = ConvertToCP437( c );
int srcX = (coords & 0x0F) * boxSize;
int srcY = (coords >> 4) * boxSize;
int srcWidth = widths[coords], dstWidth = PtToPx( point, srcWidth );
int srcHeight = boxSize, dstHeight = PtToPx( point, srcHeight );
for( int yy = 0; yy < dstHeight; yy++ ) {
int fontY = srcY + yy * srcHeight / dstHeight;
int* fontRow = fontPixels.GetRowPtr( fontY );
int dstY = y + yy;
if( dstY >= dst.Height ) continue;
int* dstRow = dst.GetRowPtr( dstY );
int xOffset = xMul * ((dstHeight - 1 - yy) / italicSize);
for( int xx = 0; xx < dstWidth; xx++ ) {
int fontX = srcX + xx * srcWidth / dstWidth;
int pixel = fontRow[fontX];
if( (byte)(pixel >> 24) == 0 ) continue;
int dstX = x + xx + xOffset;
if( dstX >= dst.Width ) continue;
int col = pixel & ~0xFFFFFF;
col |= ((pixel & 0xFF) * textCol.B / 255);
col |= (((pixel >> 8) & 0xFF) * textCol.G / 255) << 8;
col |= (((pixel >> 16) & 0xFF) * textCol.R / 255) << 16;
dstRow[dstX] = col;
}
}
x += PtToPx( point, srcWidth + 1 );
}
}
void DrawUnderline( FastBitmap fastBmp, FastColour textCol, int startX, int endX,
int yOffset, ref DrawTextArgs args ) {
int height = PtToPx( args.Font.Size, boxSize );
int offset = ShadowOffset( args.Font.Size );
int col = textCol.ToArgb();
if( args.UseShadow )
height += offset;
for( int yy = height - offset; yy < height; yy++ ) {
int* dstRow = fastBmp.GetRowPtr( yy + yOffset );
for( int xx = startX; xx < endX; xx++ )
dstRow[xx] = col;
}
}
protected static int ConvertToCP437( char c ) {
if( c >= ' ' && c <= '~')
return (int)c;
int cIndex = Utils.ControlCharReplacements.IndexOf( c );
if( cIndex >= 0 ) return cIndex;
int eIndex = Utils.ExtendedCharReplacements.IndexOf( c );
if( eIndex >= 0 ) return 127 + eIndex;
return (int)'?';
}
protected static int ShadowOffset( float fontSize ) {
if( fontSize < 9.9f ) return 1;
if( fontSize < 24.9f ) return 2;
return 3;
}
protected int PtToPx( int point ) {
return (int)Math.Ceiling( (float)point / 72 * 96 ); // TODO: non 96 dpi?
}
protected int PtToPx( float point, float value ) {
return (int)Math.Ceiling( (value / boxSize) * point / 72f * 96f );
}
protected void DisposeBitmappedText() {
fontPixels.Dispose();
FontBitmap.Dispose();
}
}
}