// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.Drawing; using ClassicalSharp.Singleplayer; namespace ClassicalSharp { public class ClassicOptionsScreen : MenuOptionsScreen { public ClassicOptionsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); INetworkProcessor network = game.Network; widgets = new Widget[] { // Column 1 MakeClassic( -165, -200, "Music", OnWidgetClick, g => g.UseMusic ? "yes" : "no", (g, v) => { g.UseMusic = v == "yes"; g.AudioPlayer.SetMusic( g.UseMusic ); Options.Set( OptionsKey.UseMusic, v == "yes" ); }), MakeClassic( -165, -150, "Invert mouse", OnWidgetClick, g => g.InvertMouse ? "yes" : "no", (g, v) => { g.InvertMouse = v == "yes"; Options.Set( OptionsKey.InvertMouse, v == "yes" ); }), MakeClassic( -165, -100, "View distance", OnWidgetClick, g => g.ViewDistance.ToString(), (g, v) => g.SetViewDistance( Int32.Parse( v ), true ) ), !network.IsSinglePlayer ? null : MakeClassic( -165, -50, "Block physics", OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no", (g, v) => { ((SinglePlayerServer)network).physics.Enabled = v == "yes"; Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" ); }), // Column 2 MakeClassic( 165, -200, "Sound", OnWidgetClick, g => g.UseSound ? "yes" : "no", (g, v) => { g.UseSound = v == "yes"; g.AudioPlayer.SetSound( g.UseSound ); Options.Set( OptionsKey.UseSound, v == "yes" ); }), MakeClassic( 165, -150, "Show FPS", OnWidgetClick, g => g.ShowFPS ? "yes" : "no", (g, v) => { g.ShowFPS = v == "yes"; Options.Set( OptionsKey.ShowFPS, v == "yes" ); }), MakeClassic( 165, -100, "View bobbing", OnWidgetClick, g => g.ViewBobbing ? "yes" : "no", (g, v) => { g.ViewBobbing = v == "yes"; Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }), MakeClassic( 165, -50, "FPS limit mode", OnWidgetClick, g => g.FpsLimit.ToString(), (g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v ); g.SetFpsLimitMethod( (FpsLimitMethod)raw ); Options.Set( OptionsKey.FpsLimit, v ); } ), MakeClassic( 0, 50, "Controls", LeftOnly( (g, w) => g.SetNewScreen( new ClassicKeyBindingsScreen( g ) ) ), null, null ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), null, null, }; widgets[7].Metadata = typeof(FpsLimitMethod); MakeValidators(); } void MakeValidators() { INetworkProcessor network = game.Network; validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new IntegerValidator( 16, 4096 ), network.IsSinglePlayer ? new BooleanValidator() : null, new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new EnumValidator(), }; } } }