// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using OpenTK; namespace ClassicalSharp { public struct BoundingBox { public Vector3 Min; public Vector3 Max; public BoundingBox( float x1, float y1, float z1, float x2, float y2, float z2 ) { Min = new Vector3( x1, y1, z1 ); Max = new Vector3( x2, y2, z2 ); } public BoundingBox( Vector3 min, Vector3 max ) { Min = min; Max = max; } /// Returns a new bounding box, with the minimum and maximum coordinates /// of the original bounding box translated by the given vector. public BoundingBox Offset( Vector3 amount ) { return new BoundingBox( Min + amount, Max + amount ); } /// Returns a new bounding box, with the minimum and maximum coordinates /// of the original bounding box expanded away from origin the given vector. public BoundingBox Expand( Vector3 amount ) { return new BoundingBox( Min - amount, Max + amount ); } /// Determines whether this bounding box intersects /// the given bounding box on any axes. public bool Intersects( BoundingBox other ) { if( Max.X >= other.Min.X && Min.X <= other.Max.X ) { if( Max.Y < other.Min.Y || Min.Y > other.Max.Y ) { return false; } return Max.Z >= other.Min.Z && Min.Z <= other.Max.Z; } return false; } /// Determines whether this bounding box entirely contains /// the given bounding box on all axes. public bool Contains( BoundingBox other ) { return other.Min.X >= Min.X && other.Min.Y >= Min.Y && other.Min.Z >= Min.Z && other.Max.X <= Max.X && other.Max.Y <= Max.Y && other.Max.Z <= Max.Z; } /// Determines whether this bounding box intersects /// the given bounding box on the X axis. public bool XIntersects( BoundingBox box ) { return Max.X >= box.Min.X && Min.X <= box.Max.X; } /// Determines whether this bounding box intersects /// the given bounding box on the Y axis. public bool YIntersects( BoundingBox box ) { return Max.Y >= box.Min.Y && Min.Y <= box.Max.Y; } /// Determines whether this bounding box intersects /// the given bounding box on the Z axis. public bool ZIntersects( BoundingBox box ) { return Max.Z >= box.Min.Z && Min.Z <= box.Max.Z; } public override string ToString() { return Min + " : " + Max; } } }