// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
/// Describes the starting index of this part within a model's array of vertices,
/// and the number of vertices following the starting index that this part uses.
public struct ModelPart {
public int Offset, Count;
public float RotX, RotY, RotZ;
public ModelPart( int offset, int count, float rotX, float rotY, float rotZ ) {
Offset = offset; Count = count;
RotX = rotX; RotY = rotY; RotZ = rotZ;
}
}
/// Describes the type of skin that a humanoid model uses.
public enum SkinType {
Type64x32, Type64x64, Type64x64Slim,
}
}