// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 using System; using System.Drawing; using ClassicalSharp.Gui.Widgets; using ClassicalSharp.Singleplayer; namespace ClassicalSharp.Gui.Screens { public class ClassicOptionsScreen : MenuOptionsScreen { public ClassicOptionsScreen(Game game) : base(game) { } public override void Init() { base.Init(); IServerConnection network = game.Server; widgets = new Widget[] { // Column 1 MakeBool(-1, -150, "Music", OptionsKey.UseMusic, OnWidgetClick, g => g.UseMusic, (g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic(g.UseMusic); }), MakeBool(-1, -100, "Invert mouse", OptionsKey.InvertMouse, OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v), MakeOpt(-1, -50, "View distance", OnWidgetClick, g => g.ViewDistance.ToString(), (g, v) => g.SetViewDistance(Int32.Parse(v), true)), !network.IsSinglePlayer ? null : MakeBool(-1, 0, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled, (g, v) => ((SinglePlayerServer)network).physics.Enabled = v), // Column 2 MakeBool(1, -150, "Sound", OptionsKey.UseSound, OnWidgetClick, g => g.UseSound, (g, v) => { g.UseSound = v; g.AudioPlayer.SetSound(g.UseSound); }), MakeBool(1, -100, "Show FPS", OptionsKey.ShowFPS, OnWidgetClick, g => g.ShowFPS, (g, v) => g.ShowFPS = v), MakeBool(1, -50, "View bobbing", OptionsKey.ViewBobbing, OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v), MakeOpt(1, 0, "FPS mode", OnWidgetClick, g => g.FpsLimit.ToString(), (g, v) => { object raw = Enum.Parse(typeof(FpsLimitMethod), v); g.SetFpsLimitMethod((FpsLimitMethod)raw); Options.Set(OptionsKey.FpsLimit, v); }), !game.ClassicHacks ? null : MakeBool(0, 60, "Hacks enabled", OptionsKey.HacksEnabled, OnWidgetClick, g => g.LocalPlayer.Hacks.Enabled, (g, v) => { g.LocalPlayer.Hacks.Enabled = v; g.LocalPlayer.CheckHacksConsistency(); }), ButtonWidget.Create(game, 401, 41, "Controls", titleFont, LeftOnly((g, w) => g.Gui.SetNewScreen(new ClassicKeyBindingsScreen(g)))) .SetLocation(Anchor.Centre, Anchor.BottomOrRight, 0, 95), MakeBack(401, "Done", 22, titleFont, (g, w) => g.Gui.SetNewScreen(new PauseScreen(g))), null, null, }; MakeValidators(); } void MakeValidators() { IServerConnection network = game.Server; validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new IntegerValidator(16, 4096), network.IsSinglePlayer ? new BooleanValidator() : null, new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new EnumValidator(typeof(FpsLimitMethod)), game.ClassicHacks ? new BooleanValidator() : null, }; } } }