using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class SkeletonModel : IModel { public SkeletonModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * 6]; Head = MakeHead(); Torso = MakeTorso(); LeftLeg = MakeLeftLeg( 0.1875f, 0.0625f ); RightLeg = MakeRightLeg( 0.0625f, 0.1875f ); LeftArm = MakeLeftArm( 0.375f, 0.25f ); RightArm = MakeRightArm( 0.25f, 0.375f ); vb = graphics.CreateVb( vertices, VertexFormat.Pos3fTex2fCol4b ); vertices = null; DefaultTexId = graphics.CreateTexture( "skeleton.png" ); } ModelPart MakeLeftArm( float x1, float x2 ) { return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 0.75f, 1.5f, -0.0625f, 0.0625f, false ); } ModelPart MakeRightArm( float x1, float x2 ) { return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, x1, x2, 0.75f, 1.5f, -0.0625f, 0.0625f, false ); } ModelPart MakeHead() { return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 1.5f, 2f, -0.25f, 0.25f, false ); } ModelPart MakeTorso() { return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -0.25f, 0.25f, 0.75f, 1.5f, -0.125f, 0.125f, false ); } ModelPart MakeLeftLeg( float x1, float x2 ) { return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 0f, 0.75f, -0.0625f, 0.0625f, false ); } ModelPart MakeRightLeg( float x1, float x2 ) { return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, x1, x2, 0f, 0.75f, -0.0625f, 0.0625f, false ); } public override float NameYOffset { get { return 2.075f; } } public override Vector3 CollisionSize { get { return new Vector3( 8 / 16f, 30 / 16f, 8 / 16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -4 / 16f, 0, -4 / 16f, 4 / 16f, 32 / 16f, 4 / 16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; graphics.AlphaTest = true; int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawRotate( 0, 1.5f, 0, -p.PitchRadians, 0, 0, Head ); Torso.Render( graphics ); DrawRotate( 0, 0.75f, 0, p.leftLegXRot, 0, 0, LeftLeg ); DrawRotate( 0, 0.75f, 0, p.rightLegXRot, 0, 0, RightLeg ); DrawRotate( 0, 1.375f, 0, (float)Math.PI / 2, 0, p.leftArmZRot, LeftArm ); DrawRotate( 0, 1.375f, 0, (float)Math.PI / 2, 0, p.rightArmZRot, RightArm ); } public override void Dispose() { graphics.DeleteVb( vb ); graphics.DeleteTexture( ref DefaultTexId ); } ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm; } }