// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using OpenTK; namespace ClassicalSharp.Blocks { /// Stores default properties for blocks in Minecraft Classic. public static class DefaultSet { public static float Height( byte block ) { if( block == Block.Slab ) return 8/16f; if( block == Block.CobblestoneSlab ) return 8/16f; if( block == Block.Snow ) return 2/16f; return 1; } public static bool FullBright( byte block ) { return block == Block.Lava || block == Block.StillLava || block == Block.Magma || block == Block.Fire; } public static float FogDensity( byte block ) { if( block == Block.Water || block == Block.StillWater ) return 0.1f; if( block == Block.Lava || block == Block.StillLava ) return 2f; return 0; } public static FastColour FogColour( byte block ) { if( block == Block.Water || block == Block.StillWater ) return new FastColour( 5, 5, 51 ); if( block == Block.Lava || block == Block.StillLava ) return new FastColour( 153, 25, 0 ); return default(FastColour); } public static CollideType Collide( byte block ) { if( block >= Block.Water && block <= Block.StillLava ) return CollideType.SwimThrough; if( block >= Block.Dandelion && block <= Block.RedMushroom ) return CollideType.WalkThrough; if( block == Block.Sapling || block == Block.Rope ) return CollideType.WalkThrough; if( block == Block.Fire || block == Block.Snow ) return CollideType.WalkThrough; return CollideType.Solid; } } }