using System; using System.Drawing; using ClassicalSharp.Singleplayer; namespace ClassicalSharp { public class HacksSettingsScreen : MenuOptionsScreen { public HacksSettingsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); buttons = new ButtonWidget[] { // Column 1 Make( -140, -150, "Hacks enabled", OnWidgetClick, g => g.LocalPlayer.HacksEnabled ? "yes" : "no", (g, v) => { g.LocalPlayer.HacksEnabled = v == "yes"; Options.Set( OptionsKey.HacksEnabled, v == "yes" ); g.LocalPlayer.CheckHacksConsistency(); } ), Make( -140, -100, "Speed multiplier", OnWidgetClick, g => g.LocalPlayer.SpeedMultiplier.ToString(), (g, v) => { g.LocalPlayer.SpeedMultiplier = Single.Parse( v ); Options.Set( OptionsKey.Speed, v ); } ), Make( -140, -50, "Camera clipping", OnWidgetClick, g => g.CameraClipping ? "yes" : "no", (g, v) => { g.CameraClipping = v == "yes"; Options.Set( OptionsKey.CameraClipping, v == "yes" ); } ), Make( -140, 0, "Jump height", OnWidgetClick, g => g.LocalPlayer.JumpHeight.ToString(), (g, v) => g.LocalPlayer.CalculateJumpVelocity( Single.Parse( v ) ) ), Make( -140, 50, "Double jump", OnWidgetClick, g => g.LocalPlayer.DoubleJump ? "yes" : "no", (g, v) => { g.LocalPlayer.DoubleJump = v == "yes"; Options.Set( OptionsKey.DoubleJump, v == "yes" ); } ), // Column 2 Make( 140, -150, "Liquids breakable", OnWidgetClick, g => g.LiquidsBreakable ? "yes" : "no", (g, v) => { g.LiquidsBreakable = v == "yes"; Options.Set( OptionsKey.LiquidsBreakable, v == "yes" ); } ), Make( 140, -100, "Pushback placing", OnWidgetClick, g => g.LocalPlayer.PushbackPlacing ? "yes" : "no", (g, v) => { g.LocalPlayer.PushbackPlacing = v == "yes"; Options.Set( OptionsKey.PushbackPlacing, v == "yes" ); }), Make( 140, -50, "Noclip slide", OnWidgetClick, g => g.LocalPlayer.NoclipSlide ? "yes" : "no", (g, v) => { g.LocalPlayer.NoclipSlide = v == "yes"; Options.Set( OptionsKey.NoclipSlide, v == "yes" ); } ), Make( 140, 0, "Field of view", OnWidgetClick, g => g.FieldOfView.ToString(), (g, v) => { g.FieldOfView = Int32.Parse( v ); Options.Set( OptionsKey.FieldOfView, v ); g.UpdateProjection(); } ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), null, }; MakeValidators(); MakeDescriptions(); okayIndex = buttons.Length - 1; game.Events.HackPermissionsChanged += CheckHacksAllowed; CheckHacksAllowed( null, null ); } void CheckHacksAllowed( object sender, EventArgs e ) { for( int i = 0; i < buttons.Length; i++ ) { if( buttons[i] == null ) continue; buttons[i].Disabled = false; } LocalPlayer p = game.LocalPlayer; bool noGlobalHacks = !p.CanAnyHacks || !p.HacksEnabled; buttons[3].Disabled = noGlobalHacks || !p.CanSpeed; buttons[4].Disabled = noGlobalHacks || !p.CanSpeed; buttons[6].Disabled = noGlobalHacks || !p.CanPushbackBlocks; } public override void Dispose() { base.Dispose(); game.Events.HackPermissionsChanged -= CheckHacksAllowed; } void MakeValidators() { validators = new MenuInputValidator[] { new BooleanValidator(), new RealValidator( 0.1f, 50 ), new BooleanValidator(), new RealValidator( 0.1f, 1024f ), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new IntegerValidator( 1, 150 ), }; } void MakeDescriptions() { descriptions = new string[buttons.Length][]; descriptions[5] = new [] { "&aLiquids breakable", "&eIf breaking liquids is set to true, then water/lava", "&ecan be deleted the same way as any regular block.", }; descriptions[6] = new [] { "&aDetermines whether pushback placing mode is active or not", "&eWhen this is active, placing blocks that intersect your own position", "&ecause the block to be placed, and you to be moved out of the way.", "&fThis is mainly useful for quick pillaring/towering.", }; descriptions[7] = new [] { "&aDetermines whether noclip sliding is used or not.", "&eIf sliding isn't used, you will immediately stop when", "&eyou are in noclip mode and no movement keys are held down.", }; } } }