using System; using ClassicalSharp.TexturePack; using OpenTK.Input; using ClassicalSharp.Hotkeys; namespace ClassicalSharp { public partial class NetworkProcessor : INetworkProcessor { #region Writing public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) { Player p = game.LocalPlayer; MakePlayerClick( (byte)button, buttonDown, p.YawDegrees, p.PitchDegrees, targetId, pos.BlockPos, pos.BlockFace ); SendPacket(); } private static void MakeExtInfo( string appName, int extensionsCount ) { WriteUInt8( (byte)PacketId.CpeExtInfo ); WriteString( appName ); WriteInt16( (short)extensionsCount ); } private static void MakeExtEntry( string extensionName, int extensionVersion ) { WriteUInt8( (byte)PacketId.CpeExtEntry ); WriteString( extensionName ); WriteInt32( extensionVersion ); } private static void MakeCustomBlockSupportLevel( byte version ) { WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel ); WriteUInt8( version ); } private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity, Vector3I targetPos, CpeBlockFace targetFace ) { WriteUInt8( (byte)PacketId.CpePlayerClick ); WriteUInt8( button ); WriteUInt8( buttonDown ? (byte)0 : (byte)1 ); WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) ); WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) ); WriteUInt8( targetEntity ); WriteInt16( (short)targetPos.X ); WriteInt16( (short)targetPos.Y ); WriteInt16( (short)targetPos.Z ); WriteUInt8( (byte)targetFace ); } #endregion #region Reading int cpeServerExtensionsCount; bool sendHeldBlock, useMessageTypes, usingTexturePack; static string[] clientExtensions = { "EmoteFix", "ClickDistance", "HeldBlock", "BlockPermissions", "SelectionCuboid", "MessageTypes", "CustomBlocks", "EnvColors", "HackControl", "EnvMapAppearance", "ExtPlayerList", "ChangeModel", "EnvWeatherType", "PlayerClick", "TextHotKey", }; void HandleCpeExtInfo() { string appName = reader.ReadAsciiString(); Utils.LogDebug( "Server identified itself as: " + appName ); cpeServerExtensionsCount = reader.ReadInt16(); } void HandleCpeExtEntry() { string extName = reader.ReadAsciiString(); int extVersion = reader.ReadInt32(); Utils.LogDebug( "cpe ext: " + extName + " , " + extVersion ); if( extName == "HeldBlock" ) { sendHeldBlock = true; } else if( extName == "MessageTypes" ) { useMessageTypes = true; } else if( extName == "ExtPlayerList" ) { UsingExtPlayerList = true; } else if( extName == "PlayerClick" ) { UsingPlayerClick = true; } else if( extName == "EnvMapAppearance" && extVersion == 2 ) { usingTexturePack = true; packetSizes[(int)PacketId.CpeEnvSetMapApperance] += 4; } cpeServerExtensionsCount--; if( cpeServerExtensionsCount == 0 ) { MakeExtInfo( Program.AppName, clientExtensions.Length ); SendPacket(); for( int i = 0; i < clientExtensions.Length; i++ ) { string name = clientExtensions[i]; int version = (name == "ExtPlayerList" || name == "EnvMapApperance") ? 2 : 1; MakeExtEntry( name, version ); SendPacket(); } } } void HandleCpeSetClickDistance() { game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f; } void HandleCpeCustomBlockSupportLevel() { byte supportLevel = reader.ReadUInt8(); MakeCustomBlockSupportLevel( 1 ); SendPacket(); if( supportLevel == 1 ) { for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) { game.Inventory.CanPlace[i] = true; game.Inventory.CanDelete[i] = true; } game.Events.RaiseBlockPermissionsChanged(); } else { Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel ); Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" ); } } void HandleCpeHoldThis() { byte blockType = reader.ReadUInt8(); bool canChange = reader.ReadUInt8() == 0; game.Inventory.CanChangeHeldBlock = true; game.Inventory.HeldBlock = (Block)blockType; game.Inventory.CanChangeHeldBlock = canChange; } void HandleCpeSetTextHotkey() { string label = reader.ReadAsciiString(); string action = reader.ReadAsciiString(); int keyCode = reader.ReadInt32(); byte keyMods = reader.ReadUInt8(); if( keyCode < 0 || keyCode > 255 ) return; Key key = LwjglToKey.Map[keyCode]; if( key == Key.Unknown ) return; Console.WriteLine( "CPE Hotkey added: " + key + "," + keyMods + " : " + action ); if( action == "" ) { game.InputHandler.Hotkeys.RemoveHotkey( key, keyMods ); } else if( action[action.Length - 1] == '\n' ) { // more input needed by user action = action.Substring( 0, action.Length - 1 ); game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, true ); } else { game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, false ); } } void HandleCpeExtAddPlayerName() { short nameId = reader.ReadInt16(); string playerName = Utils.StripColours( reader.ReadAsciiString() ); string listName = reader.ReadAsciiString(); string groupName = reader.ReadAsciiString(); byte groupRank = reader.ReadUInt8(); if( nameId >= 0 && nameId <= 255 ) { CpeListInfo oldInfo = game.CpePlayersList[nameId]; CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank ); game.CpePlayersList[nameId] = info; //Console.WriteLine( nameId + ": " + groupRank + " , " + groupName + " : " + listName ); if( oldInfo != null ) { game.Events.RaiseCpeListInfoChanged( (byte)nameId ); } else { game.Events.RaiseCpeListInfoAdded( (byte)nameId ); } } } void HandleCpeExtAddEntity() { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); string skinName = reader.ReadAsciiString(); AddEntity( entityId, displayName, skinName, false ); } void HandleCpeExtRemovePlayerName() { short nameId = reader.ReadInt16(); if( nameId >= 0 && nameId <= 255 ) { game.Events.RaiseCpeListInfoRemoved( (byte)nameId ); game.CpePlayersList[nameId] = null; } } void HandleCpeMakeSelection() { byte selectionId = reader.ReadUInt8(); string label = reader.ReadAsciiString(); short startX = reader.ReadInt16(); short startY = reader.ReadInt16(); short startZ = reader.ReadInt16(); short endX = reader.ReadInt16(); short endY = reader.ReadInt16(); short endZ = reader.ReadInt16(); byte r = (byte)reader.ReadInt16(); byte g = (byte)reader.ReadInt16(); byte b = (byte)reader.ReadInt16(); byte a = (byte)reader.ReadInt16(); Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ ); Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ ); FastColour col = new FastColour( r, g, b, a ); game.SelectionManager.AddSelection( selectionId, p1, p2, col ); } void HandleCpeRemoveSelection() { byte selectionId = reader.ReadUInt8(); game.SelectionManager.RemoveSelection( selectionId ); } void HandleCpeEnvColours() { byte variable = reader.ReadUInt8(); short red = reader.ReadInt16(); short green = reader.ReadInt16(); short blue = reader.ReadInt16(); bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255; FastColour col = new FastColour( red, green, blue ); if( variable == 0 ) { // sky colour game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col ); } else if( variable == 1 ) { // clouds colour game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col ); } else if( variable == 2 ) { // fog colour game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col ); } else if( variable == 3 ) { // ambient light (shadow light) game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col ); } else if( variable == 4 ) { // diffuse light (sun light) game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col ); } } void HandleCpeSetBlockPermission() { byte blockId = reader.ReadUInt8(); bool canPlace = reader.ReadUInt8() != 0; bool canDelete = reader.ReadUInt8() != 0; Inventory inv = game.Inventory; if( blockId == 0 ) { for( int i = 1; i < BlockInfo.CpeBlocksCount; i++ ) { inv.CanPlace.SetNotOverridable( canPlace, i ); inv.CanDelete.SetNotOverridable( canDelete, i ); } } else { inv.CanPlace.SetNotOverridable( canPlace, blockId ); inv.CanDelete.SetNotOverridable( canDelete, blockId ); } game.Events.RaiseBlockPermissionsChanged(); } void HandleCpeChangeModel() { byte playerId = reader.ReadUInt8(); string modelName = reader.ReadAsciiString().ToLowerInvariant(); Player player = game.Players[playerId]; if( player != null ) { player.SetModel( modelName ); } } void HandleCpeEnvSetMapApperance() { string url = reader.ReadAsciiString(); game.Map.SetSidesBlock( (Block)reader.ReadUInt8() ); game.Map.SetEdgeBlock( (Block)reader.ReadUInt8() ); game.Map.SetEdgeLevel( reader.ReadInt16() ); if( usingTexturePack ) { game.Map.SetCloudsLevel( reader.ReadInt16() ); short maxViewDist = reader.ReadInt16(); // TODO: what to do with this? } if( url == String.Empty ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.defaultTexPack, game ); } else { game.Animations.Dispose(); if( usingTexturePack ) game.AsyncDownloader.DownloadData( url, true, "texturePack" ); else game.AsyncDownloader.DownloadImage( url, true, "terrain" ); } Utils.LogDebug( "Image url: " + url ); } void HandleCpeEnvWeatherType() { game.Map.SetWeather( (Weather)reader.ReadUInt8() ); } void HandleCpeHackControl() { game.LocalPlayer.CanFly = reader.ReadUInt8() != 0; game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0; game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0; game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0; game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0; if( !game.CanUseThirdPersonCamera ) { game.SetCamera( false ); } float jumpHeight = reader.ReadInt16() / 32f; if( jumpHeight < 0 ) jumpHeight = 1.4f; game.LocalPlayer.CalculateJumpVelocity( jumpHeight ); } void HandleCpeExtAddEntity2() { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); string skinName = reader.ReadAsciiString(); AddEntity( entityId, displayName, skinName, true ); } void HandleCpeDefineBlock() { byte block = reader.ReadUInt8(); BlockInfo info = game.BlockInfo; info.ResetBlockInfo( block ); info.Name[block] = reader.ReadAsciiString(); info.CollideType[block] = (BlockCollideType)reader.ReadUInt8(); if( info.CollideType[block] != BlockCollideType.Solid ) { info.IsTransparent[block] = true; info.IsOpaque[block] = false; } info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f ); info.SetTop( reader.ReadUInt8(), (Block)block ); info.SetSide( reader.ReadUInt8(), (Block)block ); info.SetBottom( reader.ReadUInt8(), (Block)block ); info.BlocksLight[block] = reader.ReadUInt8() == 0; reader.ReadUInt8(); // walk sound, but we ignore this. info.FullBright[block] = reader.ReadUInt8() != 0; byte shape = reader.ReadUInt8(); if( shape == 2 ) { info.Height[block] = 0.5f; } else if( shape == 3 ) { // TODO: upside down slab not properly supported info.Height[block] = 0.5f; } else if( shape == 4 ) { info.IsSprite[block] = true; } if( info.IsOpaque[block] ) info.IsOpaque[block] = shape == 0; if( shape != 1 ) info.IsTransparent[block] = true; byte blockDraw = reader.ReadUInt8(); if( blockDraw == 1 ) { info.IsTransparent[block] = true; } else if( blockDraw == 2 ) { info.IsTransparent[block] = true; info.CullWithNeighbours[block] = false; } else if( blockDraw == 3 ) { info.IsTranslucent[block] = true; } if( info.IsOpaque[block] ) info.IsOpaque[block] = blockDraw == 0; byte fogDensity = reader.ReadUInt8(); info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f; info.FogColour[block] = new FastColour( reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() ); info.SetupCullingCache(); // Update sprite BoundingBox if necessary if( info.IsSprite[block] ) { using( FastBitmap fastBmp = new FastBitmap( game.TerrainAtlas.AtlasBitmap, true ) ) { info.RecalculateBB( block, fastBmp ); } } } void HandleCpeRemoveBlockDefinition() { game.BlockInfo.ResetBlockInfo( reader.ReadUInt8() ); } } #endregion }