using System; using System.Drawing; using ClassicalSharp.Renderers; namespace ClassicalSharp { public class EnvSettingsScreen : MenuInputScreen { public EnvSettingsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); buttons = new ButtonWidget[] { Make( -140, -150, "Clouds colour", Anchor.Centre, OnWidgetClick, g => g.Map.CloudsCol.ToRGBHexString(), (g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ), Make( -140, -100, "Sky colour", Anchor.Centre, OnWidgetClick, g => g.Map.SkyCol.ToRGBHexString(), (g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ), Make( -140, -50, "Fog colour", Anchor.Centre, OnWidgetClick, g => g.Map.FogCol.ToRGBHexString(), (g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ), Make( -140, 0, "Clouds speed", Anchor.Centre, OnWidgetClick, g => g.Map.CloudsSpeed.ToString(), (g, v) => g.Map.SetCloudsSpeed( Single.Parse( v ) ) ), Make( -140, 50, "Clouds height", Anchor.Centre, OnWidgetClick, g => g.Map.CloudHeight.ToString(), (g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ), Make( 140, -150, "Sunlight colour", Anchor.Centre, OnWidgetClick, g => g.Map.Sunlight.ToRGBHexString(), (g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ), Make( 140, -100, "Shadow colour", Anchor.Centre, OnWidgetClick, g => g.Map.Shadowlight.ToRGBHexString(), (g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ), Make( 140, -50, "Weather", Anchor.Centre, OnWidgetClick, g => ((int)g.Map.Weather).ToString(), (g, v) => g.Map.SetWeather( (Weather)Int32.Parse( v ) ) ), Make( 140, 0, "Water level", Anchor.Centre, OnWidgetClick, g => g.Map.EdgeHeight.ToString(), (g, v) => g.Map.SetEdgeLevel( Int32.Parse( v ) ) ), Make( 0, 5, "Back to menu", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ), null, }; validators = new MenuInputValidator[] { new HexColourValidator(), new HexColourValidator(), new HexColourValidator(), new RealValidator( 0, 1000 ), new IntegerValidator( -10000, 10000 ), new HexColourValidator(), new HexColourValidator(), new IntegerValidator( 0, 2 ), new IntegerValidator( -2048, 2048 ), }; okayIndex = buttons.Length - 1; } ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action onClick, Func getter, Action setter ) { ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick ); widget.GetValue = getter; widget.SetValue = setter; return widget; } } }