// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.Entities; using ClassicalSharp.Hotkeys; using ClassicalSharp.Map; using ClassicalSharp.Network; using ClassicalSharp.TexturePack; using OpenTK; using OpenTK.Input; namespace ClassicalSharp.Network { public partial class NetworkProcessor : INetworkProcessor { #region Writing public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) { Player p = game.LocalPlayer; MakePlayerClick( (byte)button, buttonDown, p.HeadYawDegrees, p.PitchDegrees, targetId, pos.BlockPos, pos.BlockFace ); SendPacket(); } void MakeExtInfo( string appName, int extensionsCount ) { writer.WriteUInt8( (byte)Opcode.CpeExtInfo ); writer.WriteString( appName ); writer.WriteInt16( (short)extensionsCount ); } void MakeExtEntry( string extensionName, int extensionVersion ) { writer.WriteUInt8( (byte)Opcode.CpeExtEntry ); writer.WriteString( extensionName ); writer.WriteInt32( extensionVersion ); } void MakeCustomBlockSupportLevel( byte version ) { writer.WriteUInt8( (byte)Opcode.CpeCustomBlockSupportLevel ); writer.WriteUInt8( version ); } void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity, Vector3I targetPos, CpeBlockFace targetFace ) { writer.WriteUInt8( (byte)Opcode.CpePlayerClick ); writer.WriteUInt8( button ); writer.WriteUInt8( buttonDown ? (byte)0 : (byte)1 ); writer.WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) ); writer.WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) ); writer.WriteUInt8( targetEntity ); writer.WriteInt16( (short)targetPos.X ); writer.WriteInt16( (short)targetPos.Y ); writer.WriteInt16( (short)targetPos.Z ); writer.WriteUInt8( (byte)targetFace ); } #endregion #region Reading internal void HandleExtInfo() { string appName = reader.ReadAsciiString(); game.Chat.Add( "Server software: " + appName ); if( Utils.CaselessStarts( appName, "D3 server" ) ) cpe.needD3Fix = true; // Workaround for MCGalaxy that send ExtEntry sync but ExtInfoAsync. This means // ExtEntry may sometimes arrive before ExtInfo, and thus we have to use += instead of = cpe.ServerExtensionsCount += reader.ReadInt16(); SendCpeExtInfoReply(); } internal void HandleExtEntry() { string extName = reader.ReadAsciiString(); int extVersion = reader.ReadInt32(); Utils.LogDebug( "cpe ext: {0}, {1}", extName, extVersion ); cpe.HandleEntry( extName, extVersion, this ); SendCpeExtInfoReply(); } void SendCpeExtInfoReply() { if( cpe.ServerExtensionsCount != 0 ) return; string[] clientExts = CPESupport.ClientExtensions; int count = clientExts.Length; if( !game.AllowCustomBlocks ) count -= 2; MakeExtInfo( Program.AppName, count ); SendPacket(); for( int i = 0; i < clientExts.Length; i++ ) { string name = clientExts[i]; int ver = 1; if( name == "ExtPlayerList" ) ver = 2; if( name == "EnvMapAppearance" ) ver = cpe.envMapVer; if( name == "BlockDefinitionsExt" ) ver = cpe.blockDefsExtVer; if( !game.AllowCustomBlocks && name.StartsWith( "BlockDefinitions" ) ) continue; MakeExtEntry( name, ver ); SendPacket(); } } internal void HandleSetClickDistance() { game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f; } internal void HandleCustomBlockSupportLevel() { byte supportLevel = reader.ReadUInt8(); MakeCustomBlockSupportLevel( 1 ); SendPacket(); game.UseCPEBlocks = true; if( supportLevel == 1 ) { for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) { game.Inventory.CanPlace[i] = true; game.Inventory.CanDelete[i] = true; } game.Events.RaiseBlockPermissionsChanged(); } else { Utils.LogDebug( "Server's block support level is {0}, this client only supports level 1.", supportLevel ); Utils.LogDebug( "You won't be able to see or use blocks from levels above level 1" ); } } internal void HandleHoldThis() { byte blockType = reader.ReadUInt8(); bool canChange = reader.ReadUInt8() == 0; game.Inventory.CanChangeHeldBlock = true; game.Inventory.HeldBlock = (Block)blockType; game.Inventory.CanChangeHeldBlock = canChange; } internal void HandleSetTextHotkey() { string label = reader.ReadAsciiString(); string action = reader.ReadCp437String(); int keyCode = reader.ReadInt32(); byte keyMods = reader.ReadUInt8(); if( keyCode < 0 || keyCode > 255 ) return; Key key = LwjglToKey.Map[keyCode]; if( key == Key.Unknown ) return; Utils.LogDebug( "CPE Hotkey added: " + key + "," + keyMods + " : " + action ); if( action == "" ) { game.InputHandler.Hotkeys.RemoveHotkey( key, keyMods ); } else if( action[action.Length - 1] == '\n' ) { action = action.Substring( 0, action.Length - 1 ); game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, false ); } else { // more input needed by user game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, true ); } } internal void HandleExtAddPlayerName() { short nameId = reader.ReadInt16(); string playerName = Utils.StripColours( reader.ReadAsciiString() ); playerName = Utils.RemoveEndPlus( playerName ); string listName = reader.ReadAsciiString(); listName = Utils.RemoveEndPlus( listName ); string groupName = reader.ReadAsciiString(); byte groupRank = reader.ReadUInt8(); // Workaround for some servers that don't cast signed bytes to unsigned, before converting them to shorts. if( nameId < 0 ) nameId += 256; if( nameId >= 0 && nameId <= 255 ) AddCpeInfo( (byte)nameId, playerName, listName, groupName, groupRank ); } void AddCpeInfo( byte nameId, string playerName, string listName, string groupName, byte groupRank ) { CpeListInfo oldInfo = game.CpePlayersList[nameId]; CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank ); game.CpePlayersList[nameId] = info; if( oldInfo != null ) { // Only redraw the CPE player list info if something changed. if( info.PlayerName != oldInfo.PlayerName || info.ListName != oldInfo.ListName || info.GroupName != oldInfo.GroupName || info.GroupRank != oldInfo.GroupRank ) { game.EntityEvents.RaiseCpeListInfoChanged( (byte)nameId ); } } else { game.EntityEvents.RaiseCpeListInfoAdded( (byte)nameId ); } } internal void HandleExtAddEntity() { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); displayName = Utils.RemoveEndPlus( displayName ); string skinName = reader.ReadAsciiString(); skinName = Utils.RemoveEndPlus( skinName ); AddEntity( entityId, displayName, skinName, false ); } internal void HandleExtRemovePlayerName() { short nameId = reader.ReadInt16(); // Workaround for some servers that don't cast signed bytes to unsigned, before converting them to shorts. if( nameId < 0 ) nameId += 256; if( nameId >= 0 && nameId <= 255 ) { game.EntityEvents.RaiseCpeListInfoRemoved( (byte)nameId ); game.CpePlayersList[nameId] = null; } } internal void HandleMakeSelection() { byte selectionId = reader.ReadUInt8(); string label = reader.ReadAsciiString(); short startX = reader.ReadInt16(); short startY = reader.ReadInt16(); short startZ = reader.ReadInt16(); short endX = reader.ReadInt16(); short endY = reader.ReadInt16(); short endZ = reader.ReadInt16(); byte r = (byte)reader.ReadInt16(); byte g = (byte)reader.ReadInt16(); byte b = (byte)reader.ReadInt16(); byte a = (byte)reader.ReadInt16(); Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ ); Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ ); FastColour col = new FastColour( r, g, b, a ); game.SelectionManager.AddSelection( selectionId, p1, p2, col ); } internal void HandleRemoveSelection() { byte selectionId = reader.ReadUInt8(); game.SelectionManager.RemoveSelection( selectionId ); } internal void HandleEnvColours() { byte variable = reader.ReadUInt8(); short red = reader.ReadInt16(); short green = reader.ReadInt16(); short blue = reader.ReadInt16(); bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255; FastColour col = new FastColour( red, green, blue ); if( variable == 0 ) { game.World.Env.SetSkyColour( invalid ? WorldEnv.DefaultSkyColour : col ); } else if( variable == 1 ) { game.World.Env.SetCloudsColour( invalid ? WorldEnv.DefaultCloudsColour : col ); } else if( variable == 2 ) { game.World.Env.SetFogColour( invalid ? WorldEnv.DefaultFogColour : col ); } else if( variable == 3 ) { game.World.Env.SetShadowlight( invalid ? WorldEnv.DefaultShadowlight : col ); } else if( variable == 4 ) { game.World.Env.SetSunlight( invalid ? WorldEnv.DefaultSunlight : col ); } } internal void HandleSetBlockPermission() { byte blockId = reader.ReadUInt8(); bool canPlace = reader.ReadUInt8() != 0; bool canDelete = reader.ReadUInt8() != 0; Inventory inv = game.Inventory; if( blockId == 0 ) { int count = game.UseCPEBlocks ? BlockInfo.CpeCount : BlockInfo.OriginalCount; for( int i = 1; i < count; i++ ) { inv.CanPlace.SetNotOverridable( canPlace, i ); inv.CanDelete.SetNotOverridable( canDelete, i ); } } else { inv.CanPlace.SetNotOverridable( canPlace, blockId ); inv.CanDelete.SetNotOverridable( canDelete, blockId ); } game.Events.RaiseBlockPermissionsChanged(); } internal void HandleChangeModel() { byte playerId = reader.ReadUInt8(); string modelName = reader.ReadAsciiString().ToLowerInvariant(); Player player = game.Players[playerId]; if( player != null ) player.SetModel( modelName ); } internal void HandleEnvSetMapAppearance() { HandleSetMapEnvUrl(); game.World.Env.SetSidesBlock( (Block)reader.ReadUInt8() ); game.World.Env.SetEdgeBlock( (Block)reader.ReadUInt8() ); game.World.Env.SetEdgeLevel( reader.ReadInt16() ); } internal void HandleEnvSetMapAppearance2() { HandleEnvSetMapAppearance(); game.World.Env.SetCloudsLevel( reader.ReadInt16() ); short maxViewDist = reader.ReadInt16(); game.MaxViewDistance = maxViewDist <= 0 ? 32768 : maxViewDist; game.SetViewDistance( game.UserViewDistance, false ); } internal void HandleEnvWeatherType() { game.World.Env.SetWeather( (Weather)reader.ReadUInt8() ); } internal void HandleHackControl() { LocalPlayer p = game.LocalPlayer; p.Hacks.CanFly = reader.ReadUInt8() != 0; p.Hacks.CanNoclip = reader.ReadUInt8() != 0; p.Hacks.CanSpeed = reader.ReadUInt8() != 0; p.Hacks.CanRespawn = reader.ReadUInt8() != 0; p.Hacks.CanUseThirdPersonCamera = reader.ReadUInt8() != 0; p.CheckHacksConsistency(); float jumpHeight = reader.ReadInt16() / 32f; if( jumpHeight < 0 ) p.physics.jumpVel = 0.42f; else p.physics.CalculateJumpVelocity( jumpHeight ); p.physics.serverJumpVel = p.physics.jumpVel; game.Events.RaiseHackPermissionsChanged(); } internal void HandleExtAddEntity2() { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); string skinName = reader.ReadAsciiString(); AddEntity( entityId, displayName, skinName, true ); } const int bulkCount = 256; unsafe void HandleBulkBlockUpdate() { int count = reader.ReadUInt8() + 1; if( game.World.IsNotLoaded ) { #if DEBUG_BLOCKS Utils.LogDebug( "Server tried to update a block while still sending us the map!" ); #endif reader.Skip( bulkCount * (sizeof(int) + 1) ); return; } int* indices = stackalloc int[bulkCount]; for( int i = 0; i < count; i++ ) indices[i] = reader.ReadInt32(); reader.Skip( (bulkCount - count) * sizeof(int) ); for( int i = 0; i < count; i++ ) { byte block = reader.ReadUInt8(); Vector3I coords = game.World.GetCoords( indices[i] ); if( coords.X < 0 ) { #if DEBUG_BLOCKS Utils.LogDebug( "Server tried to update a block at an invalid position!" ); #endif continue; } game.UpdateBlock( coords.X, coords.Y, coords.Z, block ); } reader.Skip( bulkCount - count ); } internal void HandleSetTextColor() { FastColour col = new FastColour( reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() ); byte code = reader.ReadUInt8(); if( code <= ' ' || code > '~' ) return; // Control chars, space, extended chars cannot be used if( (code >= '0' && code <= '9') || (code >= 'a' && code <= 'f') || (code >= 'A' && code <= 'F') ) return; // Standard chars cannot be used. if( code == '%' || code == '&' ) return; // colour code signifiers cannot be used game.Drawer2D.Colours[code] = col; game.Events.RaiseColourCodesChanged(); } internal void HandleSetMapEnvUrl() { string url = reader.ReadAsciiString(); if( !game.AllowServerTextures ) return; if( url == "" ) { ExtractDefault(); } else if( Utils.IsUrlPrefix( url, 0 ) ) { RetrieveTexturePack( url ); } Utils.LogDebug( "Image url: " + url ); } internal void HandleSetMapEnvProperty() { byte type = reader.ReadUInt8(); int value = reader.ReadInt32(); WorldEnv env = game.World.Env; Utils.Clamp( ref value, short.MinValue, short.MaxValue ); switch( type ) { case 0: Utils.Clamp( ref value, byte.MinValue, byte.MaxValue ); env.SetSidesBlock( (Block)value ); break; case 1: Utils.Clamp( ref value, byte.MinValue, byte.MaxValue ); env.SetEdgeBlock( (Block)value ); break; case 2: env.SetEdgeLevel( value ); break; case 3: env.SetCloudsLevel( value ); break; case 4: game.MaxViewDistance = value <= 0 ? 32768 : value; game.SetViewDistance( game.UserViewDistance, false ); break; case 5: env.SetCloudsSpeed( value / 256f ); break; case 6: env.SetWeatherSpeed( value / 256f ); break; case 7: Utils.Clamp( ref value, byte.MinValue, byte.MaxValue ); Console.WriteLine( value ); env.SetWeatherFade( value / 128f ); break; } } } #endregion }