/* Raster state functions */ GL_FUNC(void, glAlphaFunc, (GLenum func, GLfloat ref)) GL_FUNC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) GL_FUNC(void, glClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) GL_FUNC(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) GL_FUNC(void, glDepthFunc, (GLenum func)) GL_FUNC(void, glDepthMask, (GLboolean flag)) GL_FUNC(void, glDisable, (GLenum cap)) GL_FUNC(void, glDisableClientState, (GLenum array)) GL_FUNC(void, glEnable, (GLenum cap)) GL_FUNC(void, glEnableClientState, (GLenum array)) /* Fog functions */ GL_FUNC(void, glFogf, (GLenum pname, GLfloat param)) GL_FUNC(void, glFogfv, (GLenum pname, const GLfloat* params)) GL_FUNC(void, glFogi, (GLenum pname, GLint param)) GL_FUNC(void, glFogiv, (GLenum pname, const GLint* params)) /* Transform functions */ GL_FUNC(void, glLoadIdentity, (void)) GL_FUNC(void, glLoadMatrixf, (const GLfloat* m)) GL_FUNC(void, glMatrixMode, (GLenum mode)) GL_FUNC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) /* Draw functions */ GL_FUNC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) GL_FUNC(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)) GL_FUNC(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer)) GL_FUNC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer)) GL_FUNC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer)) /* Misc functions */ GL_FUNC(void, glClear, (GLuint mask)) GL_FUNC(void, glHint, (GLenum target, GLenum mode)) GL_FUNC(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) GL_FUNC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) /* Texture functions */ GL_FUNC(void, glBindTexture, (GLenum target, GLuint texture)) GL_FUNC(void, glDeleteTextures, (GLsizei n, const GLuint* textures)) GL_FUNC(void, glGenTextures, (GLsizei n, GLuint* textures)) GL_FUNC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) GL_FUNC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)) GL_FUNC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) /* State get functions */ GL_FUNC(GLenum, glGetError, (void)) GL_FUNC(void, glGetFloatv, (GLenum pname, GLfloat* params)) GL_FUNC(void, glGetIntegerv, (GLenum pname, GLint* params)) GL_FUNC(const GLubyte*, glGetString, (GLenum name)) /* Legacy display list functions */ GL_FUNC(void, glCallList, (GLuint list)) GL_FUNC(void, glDeleteLists, (GLuint list, GLsizei range)) GL_FUNC(GLuint, glGenLists, (GLsizei range)) GL_FUNC(void, glNewList, (GLuint list, GLenum mode)) GL_FUNC(void, glEndList, (void)) /* Legacy vertex draw functions */ GL_FUNC(void, glBegin, (GLenum mode)) GL_FUNC(void, glEnd, (void)) GL_FUNC(void, glColor4ub, (GLubyte r, GLubyte g, GLubyte b, GLubyte a)) GL_FUNC(void, glTexCoord2f, (float u, float v)) GL_FUNC(void, glVertex3f, (float x, float y, float z))