// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using OpenTK; namespace ClassicalSharp { /// Stores various properties about the blocks in Minecraft Classic. public partial class BlockInfo { public SoundType[] DigSounds = new SoundType[BlocksCount]; public SoundType[] StepSounds = new SoundType[BlocksCount]; int curSoundBlock = Block.Stone; public void InitSounds() { curSoundBlock = Block.Stone; SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Grass ); SetSound( 1, SoundType.Gravel ); SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Wood ); SetSound( 1, SoundType.Grass, SoundType.None ); SetSound( 1, SoundType.Stone ); SetSound( 4, SoundType.None ); SetSound( 1, SoundType.Sand ); SetSound( 1, SoundType.Gravel ); SetSound( 3, SoundType.Stone ); SetSound( 1, SoundType.Wood ); SetSound( 2, SoundType.Grass ); SetSound( 1, SoundType.Glass, SoundType.Stone ); SetSound( 16, SoundType.Cloth ); SetSound( 4, SoundType.Grass, SoundType.None ); SetSound( 5, SoundType.Stone ); SetSound( 1, SoundType.Grass ); SetSound( 1, SoundType.Wood ); SetSound( 3, SoundType.Stone ); SetSound( 1, SoundType.Cloth ); SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Snow ); SetSound( 1, SoundType.Wood ); SetSound( 5, SoundType.Cloth ); SetSound( 4, SoundType.Stone ); SetSound( 1, SoundType.Wood ); SetSound( 1, SoundType.Stone ); curSoundBlock = Block.Fire; SetSound( 1, SoundType.Wood, SoundType.None ); } void SetSound( int count, SoundType type ) { SetSound( count, type, type ); } void SetSound( int count, SoundType digType, SoundType stepType ) { for( int i = 0; i < count; i++ ) { StepSounds[i + curSoundBlock] = stepType; DigSounds[i + curSoundBlock] = digType; } curSoundBlock += count; } } public enum SoundType : byte { None, Wood, Gravel, Grass, Stone, Metal, Glass, Cloth, Sand, Snow, } }