// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.IO; using System.IO.Compression; using ClassicalSharp.Entities; using ClassicalSharp.Network; using ClassicalSharp.Network.Protocols; using OpenTK; using NbtCompound = System.Collections.Generic.Dictionary; namespace ClassicalSharp.Map { public sealed class MapCwImporter : IMapFormatImporter { BinaryReader reader; NbtFile file; Game game; World map; public byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) { GZipHeaderReader gsHeader = new GZipHeaderReader(); while( !gsHeader.ReadHeader( stream ) ) { } using( DeflateStream gs = new DeflateStream( stream, CompressionMode.Decompress ) ) { reader = new BinaryReader( gs ); if( reader.ReadByte() != (byte)NbtTagType.Compound ) throw new InvalidDataException( "Nbt file must start with Tag_Compound" ); this.game = game; map = game.World; file = new NbtFile( reader ); NbtTag root = file.ReadTag( (byte)NbtTagType.Compound, true ); NbtCompound children = (NbtCompound)root.Value; if( children.ContainsKey( "Metadata" ) ) ParseMetadata( children ); NbtCompound spawn = (NbtCompound)children["Spawn"].Value; LocalPlayer p = game.LocalPlayer; p.Spawn.X = (short)spawn["X"].Value; p.Spawn.Y = (short)spawn["Y"].Value; p.Spawn.Z = (short)spawn["Z"].Value; if( spawn.ContainsKey( "H" ) ) p.SpawnYaw = (float)Utils.PackedToDegrees( (byte)spawn["H"].Value ); if( spawn.ContainsKey( "P" ) ) p.SpawnPitch = (float)Utils.PackedToDegrees( (byte)spawn["P"].Value ); map.Uuid = new Guid( (byte[])children["UUID"].Value ); width = (short)children["X"].Value; height = (short)children["Y"].Value; length = (short)children["Z"].Value; // Older versions incorrectly multiplied spawn coords by * 32, so we check for that. if( p.Spawn.X < 0 || p.Spawn.X >= width || p.Spawn.Y < 0 || p.Spawn.Y >= height || p.Spawn.Z < 0 || p.Spawn.Z >= length ) { p.Spawn.X /= 32; p.Spawn.Y /= 32; p.Spawn.Z /= 32; } return (byte[])children["BlockArray"].Value; } } void ParseMetadata( NbtCompound children ) { NbtCompound metadata = (NbtCompound)children["Metadata"].Value; NbtTag cpeTag; LocalPlayer p = game.LocalPlayer; if( !metadata.TryGetValue( "CPE", out cpeTag ) ) return; metadata = (NbtCompound)cpeTag.Value; if( CheckKey( "ClickDistance", 1, metadata ) ) { p.ReachDistance = (short)curCpeExt["Distance"].Value / 32f; } if( CheckKey( "EnvColors", 1, metadata ) ) { map.Env.SetSkyColour( GetColour( "Sky", WorldEnv.DefaultSkyColour ) ); map.Env.SetCloudsColour( GetColour( "Cloud", WorldEnv.DefaultCloudsColour ) ); map.Env.SetFogColour( GetColour( "Fog", WorldEnv.DefaultFogColour ) ); map.Env.SetSunlight( GetColour( "Sunlight", WorldEnv.DefaultSunlight ) ); map.Env.SetShadowlight( GetColour( "Ambient", WorldEnv.DefaultShadowlight ) ); } if( CheckKey( "EnvMapAppearance", 1, metadata ) ) { string url = null; if( curCpeExt.ContainsKey( "TextureURL" ) ) url = (string)curCpeExt["TextureURL"].Value; if( url.Length == 0 ) url = null; if( game.AllowServerTextures && url != null ) game.Server.RetrieveTexturePack( url ); byte sidesBlock = (byte)curCpeExt["SideBlock"].Value; byte edgeBlock = (byte)curCpeExt["EdgeBlock"].Value; map.Env.SetSidesBlock( sidesBlock ); map.Env.SetEdgeBlock( edgeBlock ); map.Env.SetEdgeLevel( (short)curCpeExt["SideLevel"].Value ); } if( CheckKey( "EnvWeatherType", 1, metadata ) ) { byte weather = (byte)curCpeExt["WeatherType"].Value; map.Env.SetWeather( (Weather)weather ); } if( game.AllowCustomBlocks && CheckKey( "BlockDefinitions", 1, metadata ) ) { foreach( var pair in curCpeExt ) { if( pair.Value.TagId != NbtTagType.Compound ) continue; if( !Utils.CaselessStarts( pair.Key, "Block" ) ) continue; ParseBlockDefinition( (NbtCompound)pair.Value.Value ); } } } NbtCompound curCpeExt; bool CheckKey( string key, int version, NbtCompound tag ) { NbtTag value; if( !tag.TryGetValue( key, out value ) ) return false; if( value.TagId != NbtTagType.Compound ) return false; tag = (NbtCompound)value.Value; if( !tag.TryGetValue( "ExtensionVersion", out value ) ) return false; if( (int)value.Value == version ) { curCpeExt = tag; return true; } return false; } FastColour GetColour( string key, FastColour def ) { NbtTag tag; if( !curCpeExt.TryGetValue( key, out tag ) ) return def; NbtCompound compound = (NbtCompound)tag.Value; short r = (short)compound["R"].Value; short g = (short)compound["G"].Value; short b = (short)compound["B"].Value; bool invalid = r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255; return invalid ? def : new FastColour( r, g, b ); } void ParseBlockDefinition( NbtCompound compound ) { byte id = (byte)compound["ID"].Value; BlockInfo info = game.BlockInfo; info.Name[id] = (string)compound["Name"].Value; info.Collide[id] = (CollideType)compound["CollideType"].Value; info.SpeedMultiplier[id] = (float)compound["Speed"].Value; byte[] data = (byte[])compound["Textures"].Value; info.SetTex( data[0], Side.Top, id ); info.SetTex( data[1], Side.Bottom, id ); info.SetTex( data[2], Side.Left, id ); info.SetTex( data[3], Side.Right, id ); info.SetTex( data[4], Side.Front, id ); info.SetTex( data[5], Side.Back, id ); info.BlocksLight[id] = (byte)compound["TransmitsLight"].Value == 0; byte soundId = (byte)compound["WalkSound"].Value; info.DigSounds[id] = CPEProtocolBlockDefs.breakSnds[soundId]; info.StepSounds[id] = CPEProtocolBlockDefs.stepSnds[soundId]; info.FullBright[id] = (byte)compound["FullBright"].Value != 0; info.IsSprite[id] = (byte)compound["Shape"].Value == 0; CPEProtocolBlockDefs.SetBlockDraw( info, id, (byte)compound["BlockDraw"].Value ); data = (byte[])compound["Fog"].Value; info.FogDensity[id] = (data[0] + 1) / 128f; // Fix for older ClassicalSharp versions which saved wrong fog density value if( data[0] == 0xFF ) info.FogDensity[id] = 0; info.FogColour[id] = new FastColour( data[1], data[2], data[3] ); data = (byte[])compound["Coords"].Value; info.MinBB[id] = new Vector3( data[0] / 16f, data[1] / 16f, data[2] / 16f ); info.MaxBB[id] = new Vector3( data[3] / 16f, data[4] / 16f, data[5] / 16f ); if( info.Collide[id] != CollideType.Solid ) { info.IsTransparent[id] = true; info.IsOpaque[id] = false; } info.SetupCullingCache( id ); info.InitLightOffsets(); game.Events.RaiseBlockDefinitionChanged(); info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F)); game.Inventory.CanPlace.SetNotOverridable( true, id ); game.Inventory.CanDelete.SetNotOverridable( true, id ); game.Events.RaiseBlockPermissionsChanged(); } } }