using System;
using System.Drawing;
namespace ClassicalSharp {
/// Represents an individual 2D gui component.
public abstract class Widget : GuiElement {
public Widget( Game game ) : base( game ) {
HorizontalAnchor = Anchor.LeftOrTop;
VerticalAnchor = Anchor.LeftOrTop;
}
/// Whether this widget is currently being moused over.
public bool Active;
/// Whether this widget is prevented from being interacted with.
public bool Disabled;
/// Invoked when this widget is clicked on. Can be left null.
public Action OnClick;
/// Horizontal coordinate of top left corner in window space.
public int X;
/// Vertical coordinate of top left corner in window space.
public int Y;
/// Horizontal length of widget's bounds in window space.
public int Width;
/// Vertical length of widget's bounds in window space.
public int Height;
/// Specifies the horizontal reference point for when the widget is resized.
public Anchor HorizontalAnchor;
/// Specifies the vertical reference point for when the widget is resized.
public Anchor VerticalAnchor;
/// Width and height of widget in window space.
public Size Size {
get { return new Size( Width, Height ); }
}
/// Coordinate of top left corner of widget's bounds in window space.
public Point TopLeft {
get { return new Point( X, Y ); }
}
/// Coordinate of bottom right corner of widget's bounds in window space.
public Point BottomRight {
get { return new Point( X + Width, Y + Height ); }
}
/// Specifies the boundaries of the widget in window space.
public Rectangle Bounds {
get { return new Rectangle( X, Y, Width, Height ); }
}
/// Moves the widget to the specified window space coordinates.
public virtual void MoveTo( int newX, int newY ) {
X = newX; Y = newY;
}
public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
int deltaX = CalcDelta( width, oldWidth, HorizontalAnchor );
int deltaY = CalcDelta( height, oldHeight, VerticalAnchor );
MoveTo( X + deltaX, Y + deltaY );
}
}
}