using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Text; namespace ClassicalSharp { public sealed partial class GdiPlusDrawer2D : IDrawer2D { Dictionary brushCache = new Dictionary( 16 ); Graphics g; Bitmap curBmp; public override void SetBitmap( Bitmap bmp ) { if( g != null ) { Utils.LogDebug( "Previous IDrawer2D.SetBitmap() call was not properly disposed" ); g.Dispose(); } g = Graphics.FromImage( bmp ); g.TextRenderingHint = TextRenderingHint.AntiAlias; g.SmoothingMode = SmoothingMode.HighQuality; curBmp = bmp; } public override void DrawRect( FastColour colour, int x, int y, int width, int height ) { Brush brush = GetOrCreateBrush( colour ); g.FillRectangle( brush, x, y, width, height ); } public override void DrawRectBounds( FastColour colour, float lineWidth, int x, int y, int width, int height ) { using( Pen pen = new Pen( colour, lineWidth ) ) { pen.Alignment = PenAlignment.Inset; g.DrawRectangle( pen, x, y, width, height ); } } public override void DrawRoundedRect( FastColour colour, float radius, float x, float y, float width, float height ) { GraphicsPath path = new GraphicsPath(); float x1 = x, y1 = y, x2 = x + width, y2 = y + height; float r = radius, dia = radius * 2; path.AddArc( x1, y1, dia, dia, 180, 90 ); path.AddLine( x1 + r, y1, x2 - r, y1 ); path.AddArc( x2 - dia, y1, dia, dia, 270, 90 ); path.AddLine( x2, y1 + r, x2, y2 - r ); path.AddArc( x2 - dia, y2 - dia, dia, dia, 0, 90 ); path.AddLine( x1 + r, y2, x2 - r, y2 ); path.AddArc( x1, y2 - dia, dia, dia, 90, 90 ); path.AddLine( x1, y1 + r, x1, y2 - r ); path.CloseAllFigures(); using( Brush brush = new SolidBrush( colour ) ) g.FillPath( brush, path ); path.Dispose(); } public override void Clear( FastColour colour ) { g.Clear( colour ); } public override void Clear( FastColour colour, int x, int y, int width, int height ) { g.SmoothingMode = SmoothingMode.None; Brush brush = GetOrCreateBrush( colour ); g.FillRectangle( brush, x, y, width, height ); g.SmoothingMode = SmoothingMode.HighQuality; } public override void Dispose() { g.Dispose(); g = null; } public override Bitmap ConvertTo32Bpp( Bitmap src ) { Bitmap bmp = new Bitmap( src.Width, src.Height ); using( Graphics g = Graphics.FromImage( bmp ) ) { g.InterpolationMode = InterpolationMode.NearestNeighbor; g.DrawImage( src, 0, 0, src.Width, src.Height ); } return bmp; } public override void DisposeInstance() { foreach( var pair in brushCache ) pair.Value.Dispose(); DisposeText(); DisposeBitmappedText(); } SolidBrush GetOrCreateBrush( Color color ) { int key = color.ToArgb(); SolidBrush brush; if( brushCache.TryGetValue( key, out brush ) ) return brush; brush = new SolidBrush( color ); brushCache[key] = brush; return brush; } } }