using System; using System.IO; using ClassicalSharp.Commands; namespace ClassicalSharp.Singleplayer { /// Command that generates a new flatgrass map in singleplayer mode. public sealed class GenerateCommand : Command { public GenerateCommand() { Name = "Generate"; Help = new [] { "&a/client generate [width height length]", "&bwidth: &eSpecifies X-axis/width of the new map.", "&bheight: &eSpecifies Y-axis/height of the new map.", "&blength: &eSpecifies Z-axis/length of the new map.", }; } public override void Execute( CommandReader reader ) { int width, height, length; if( !reader.NextInt( out width ) || !reader.NextInt( out height ) || !reader.NextInt( out length ) ) { game.Chat.Add( "&e/client generate: &cInvalid dimensions." ); } else { if( width < 16 || height < 16 || length < 16 ) { game.Chat.Add( "&e/client generate: &cDimensions too small." ); return; } if( width > 1024 || height > 1024 || length > 1024 ) { game.Chat.Add( "&e/client generate: &cDimensions too large." ); return; } if( !( game.Network is SinglePlayerServer ) ) { game.Chat.Add( "&e/client generate: &cThis command only works in singleplayer mode." ); return; } SinglePlayerServer server = (SinglePlayerServer)game.Network; server.NewMap(); game.chatInInputBuffer = ""; server.MakeMap( width, height, length ); } } } }