using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class PigModel : IModel { public PigModel( Game window ) : base( window ) { vertices = new ModelVertex[partVertices * 6]; Head = MakeHead(); Torso = MakeTorso(); LeftLegFront = MakeLeg( -5/16f, -1/16f, -7/16f, -3/16f ); RightLegFront = MakeLeg( 1/16f, 5/16f, -7/16f, -3/16f ); LeftLegBack = MakeLeg( -5/16f, -1/16f, 5/16f, 9/16f ); RightLegBack = MakeLeg( 1/16f, 5/16f, 5/16f, 9/16f ); } ModelPart MakeHead() { return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -4/16f, 4/16f, 8/16f, 16/16f, -14/16f, -6/16f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 28, 8, 8, 16, 10, 8, 10, 16, -5/16f, 5/16f, 6/16f, 14/16f, -8/16f, 8/16f, false ); } ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0f, 6/16f, z1, z2, false ); } public override float NameYOffset { get { return 1.075f; } } public override float GetEyeY( Player player ) { return 12/16f; } public override Vector3 CollisionSize { get { return new Vector3( 14/16f, 14/16f, 14/16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -5/16f, 0, -14/16f, 5/16f, 16/16f, 9/16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.MobTextureId <= 0 ? cache.PigTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawRotate( 0, 12/16f, -6/16f, -p.PitchRadians, 0, 0, Head ); DrawPart( Torso ); DrawRotate( 0, 6/16f, -5/16f, p.leftLegXRot, 0, 0, LeftLegFront ); DrawRotate( 0, 6/16f, -5/16f, p.rightLegXRot, 0, 0, RightLegFront ); DrawRotate( 0, 6/16f, 7/16f, p.rightLegXRot, 0, 0, LeftLegBack ); DrawRotate( 0, 6/16f, 7/16f, p.leftLegXRot, 0, 0, RightLegBack ); graphics.AlphaTest = true; } ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack; } }