using System; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; using OpenTK; namespace ClassicalSharp.Model { public class SheepModel : IModel { public bool Fur = true; public SheepModel( Game window ) : base( window ) { vertices = new ModelVertex[partVertices * 6 * ( Fur ? 2 : 1 )]; Head = MakeHead(); Torso = MakeTorso(); LeftLegFront = MakeLeg( -5/16f, -1/16f, -7/16f, -3/16f ); RightLegFront = MakeLeg( 1/16f, 5/16f, -7/16f, -3/16f ); LeftLegBack = MakeLeg( -5/16f, -1/16f, 5/16f, 9/16f ); RightLegBack = MakeLeg( 1/16f, 5/16f, 5/16f, 9/16f ); if( Fur ) { FurHead = MakeFurHead(); FurTorso = MakeFurTorso(); FurLeftLegFront = MakeFurLeg( -5.5f/16f, -0.5f/16f, -7.5f/16f, -2.5f/16f ); FurRightLegFront = MakeFurLeg( 0.5f/16f, 5.5f/16f, -7.5f/16f, -2.5f/16f ); FurLeftLegBack = MakeFurLeg( -5.5f/16f, -0.5f/16f, 4.5f/16f, 9.5f/16f ); FurRightLegBack = MakeFurLeg( 0.5f/16f, 5.5f/16f, 4.5f/16f, 9.5f/16f ); } } ModelPart MakeHead() { return MakePart( 0, 0, 8, 6, 6, 8, 6, 6, -3/16f, 3/16f, 16/16f, 22/16f, -14/16f, -6/16f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -4/16f, 4/16f, 12/16f, 18/16f, -8/16f, 8/16f, false ); } ModelPart MakeFurHead() { return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -3.5f/16f, 3.5f/16f, 15.5f/16f, 1.40625f, -12.5f/16f, -5.5f/16f, false ); } ModelPart MakeFurTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -6/16f, 6/16f, 10.5f/16f, 1.21875f, -10/16f, 10/16f, false ); } ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 12/16f, z1, z2, false ); } ModelPart MakeFurLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 5.5f/16f, 12.5f/16f, z1, z2, false ); } public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } } public override float GetEyeY( Player player ) { return 20/16f; } public override Vector3 CollisionSize { get { return new Vector3( 14/16f, 20/16f, 14/16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -6/16f, 0, -13/16f, 6/16f, 23/16f, 10/16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.MobTextureId <= 0 ? cache.SheepTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawRotate( 0, 18/16f, -8/16f, -p.PitchRadians, 0, 0, Head ); DrawPart( Torso ); DrawRotate( 0, 12/16f, -5/16f, p.leftLegXRot, 0, 0, LeftLegFront ); DrawRotate( 0, 12/16f, -5/16f, p.rightLegXRot, 0, 0, RightLegFront ); DrawRotate( 0, 12/16f, 7/16f, p.rightLegXRot, 0, 0, LeftLegBack ); DrawRotate( 0, 12/16f, 7/16f, p.leftLegXRot, 0, 0, RightLegBack ); // Need to draw the two parts separately. graphics.DrawDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); graphics.AlphaTest = true; index = 0; if( Fur ) { graphics.BindTexture( cache.SheepFurTexId ); DrawPart( FurTorso ); DrawRotate( 0, 18/16f, -8/16f, -p.PitchRadians, 0, 0, FurHead ); DrawRotate( 0, 12/16f, -5/16f, p.leftLegXRot, 0, 0, FurLeftLegFront ); DrawRotate( 0, 12/16f, -5/16f, p.rightLegXRot, 0, 0, FurRightLegFront ); DrawRotate( 0, 12/16f, 7/16f, p.rightLegXRot, 0, 0, FurLeftLegBack ); DrawRotate( 0, 12/16f, 7/16f, p.leftLegXRot, 0, 0, FurRightLegBack ); } } ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack; ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack; } }