/* Buffer functions */ GL_FUNC(void, glBindBuffer, (GLenum target, GLuint buffer)) GL_FUNC(void, glDeleteBuffers, (GLsizei n, const GLuint* buffers)) GL_FUNC(void, glGenBuffers, (GLsizei n, GLuint *buffers)) GL_FUNC(void, glBufferData, (GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage)) GL_FUNC(void, glBufferSubData, (GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data)) /* Shader functions */ GL_FUNC(GLuint, glCreateShader, (GLenum type)) GL_FUNC(void, glDeleteShader, (GLuint shader)) GL_FUNC(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params)) GL_FUNC(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog)) GL_FUNC(void, glShaderSource, (GLuint shader, GLsizei count, const char* const* string, const GLint* length)) GL_FUNC(void, glAttachShader, (GLuint program, GLuint shader)) GL_FUNC(void, glBindAttribLocation, (GLuint program, GLuint index, const char* name)) GL_FUNC(void, glCompileShader, (GLuint shader)) GL_FUNC(void, glDetachShader, (GLuint program, GLuint shader)) GL_FUNC(void, glLinkProgram, (GLuint program)) /* Program functions */ GL_FUNC(GLuint, glCreateProgram, (void)) GL_FUNC(void, glDeleteProgram, (GLuint program)) GL_FUNC(void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params)) GL_FUNC(void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog)) GL_FUNC(void, glUseProgram, (GLuint program)) GL_FUNC(void, glDisableVertexAttribArray, (GLuint index)) GL_FUNC(void, glEnableVertexAttribArray, (GLuint index)) GL_FUNC(void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)) GL_FUNC(GLint, glGetUniformLocation, (GLuint program, const char* name)) GL_FUNC(void, glUniform1f, (GLint location, GLfloat v0)) GL_FUNC(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1)) GL_FUNC(void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) GL_FUNC(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))