using System; using System.Drawing; using ClassicalSharp.Singleplayer; namespace ClassicalSharp { public class OptionsScreen : MenuInputScreen { public OptionsScreen( Game game ) : base( game ) { } public override void Init() { base.Init(); INetworkProcessor network = game.Network; buttons = new ButtonWidget[] { Make( -140, -50, "Use animations", Docking.Centre, OnWidgetClick, g => g.Animations.Enabled ? "yes" : "no", (g, v) => g.Animations.Enabled = v == "yes" ), Make( -140, 0, "View distance", Docking.Centre, OnWidgetClick, g => g.ViewDistance.ToString(), (g, v) => g.SetViewDistance( Int32.Parse( v ) ) ), Make( -140, 50, "VSync active", Docking.Centre, OnWidgetClick, g => g.VSync ? "yes" : "no", (g, v) => g.Graphics.SetVSync( g, v == "yes" ) ), Make( 140, -50, "Mouse sensitivity", Docking.Centre, OnWidgetClick, g => g.MouseSensitivity.ToString(), (g, v) => g.MouseSensitivity = Int32.Parse( v ) ), Make( 140, 0, "Chat font size", Docking.Centre, OnWidgetClick, g => g.ChatFontSize.ToString(), (g, v) => g.ChatFontSize = Int32.Parse( v ) ), !network.IsSinglePlayer ? null : Make( 140, 50, "Singleplayer physics", Docking.Centre, OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no", (g, v) => ((SinglePlayerServer)network).physics.Enabled = (v == "yes") ), Make( 0, 5, "Back to menu", Docking.BottomOrRight, (g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ), null, }; validators = new MenuInputValidator[] { new BooleanValidator(), new IntegerValidator( 16, 8192 ), new BooleanValidator(), new IntegerValidator( 1, 100 ), new IntegerValidator( 6, 30 ), network.IsSinglePlayer ? new BooleanValidator() : null, }; okayIndex = buttons.Length - 1; } ButtonWidget Make( int x, int y, string text, Docking vDocking, Action onClick, Func getter, Action setter ) { ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Docking.Centre, vDocking, titleFont, onClick ); widget.GetValue = getter; widget.SetValue = setter; return widget; } } }