using System; using System.Drawing; using OpenTK.Input; namespace ClassicalSharp { public class PauseScreen : MenuScreen { public PauseScreen( Game game ) : base( game ) { } public override void Render( double delta ) { RenderMenuBounds(); graphicsApi.Texturing = true; RenderMenuButtons( delta ); graphicsApi.Texturing = false; } public override void Init() { titleFont = new Font( "Arial", 16, FontStyle.Bold ); buttons = new ButtonWidget[] { Make( 0, -100, "Options", Docking.Centre, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ), Make( 0, -50, "Environment settings", Docking.Centre, (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ), Make( 0, 0, "Key mappings", Docking.Centre, (g, w) => g.SetNewScreen( new KeyMappingsScreen( g ) ) ), Make( 0, 50, "Load/Save/Gen level", Docking.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ), Make( 0, 55, "Back to game", Docking.BottomOrRight, (g, w) => g.SetNewScreen( new NormalScreen( g ) ) ), Make( 0, 5, "Quit game", Docking.BottomOrRight, (g, w) => g.Exit() ), }; } ButtonWidget Make( int x, int y, string text, Docking vDocking, Action onClick ) { return ButtonWidget.Create( game, x, y, 240, 35, text, Docking.Centre, vDocking, titleFont, onClick ); } public override bool HandlesKeyDown( Key key ) { if( key == Key.Escape ) game.SetNewScreen( new NormalScreen( game ) ); return true; } } }