using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Model { public class SpiderModel : IModel { public SpiderModel( Game window ) : base( window ) { vertices = new ModelVertex[boxVertices * 5]; Head = BuildBox( MakeBoxBounds( -4, 4, -11, 4, 12, -3 ) .SetTexOrigin( 32, 4 ) ); Link = BuildBox( MakeBoxBounds( -3, 5, 3, 3, 11, -3 ) .SetTexOrigin( 0, 0 ) ); End = BuildBox( MakeBoxBounds( -5, 4, 3, 5, 12, 15 ) .SetTexOrigin( 0, 12 ) ); LeftLeg = BuildBox( MakeBoxBounds( -19, 7, -1, -3, 9, 1 ) .SetTexOrigin( 18, 0 ) ); RightLeg = BuildBox( MakeBoxBounds( 3, 7, -1, 19, 9, 1 ) .SetTexOrigin( 18, 0 ) ); } public override bool Bobbing { get { return true; } } public override float NameYOffset { get { return 1.0125f; } } public override float GetEyeY( Player player ) { return 8/16f; } public override Vector3 CollisionSize { get { return new Vector3( 15/16f, 12/16f, 15/16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -5/16f, 0, -11/16f, 5/16f, 12/16f, 15/16f ); } } const float quarterPi = (float)( Math.PI / 4 ); const float eighthPi = (float)( Math.PI / 8 ); protected override void DrawPlayerModel( Player p ) { int texId = p.MobTextureId <= 0 ? cache.SpiderTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawHeadRotate( 0, 8/16f, -3/16f, -p.PitchRadians, 0, 0, Head ); DrawPart( Link ); DrawPart( End ); float rotX = (float)(Math.Sin( p.anim.walkTime ) * p.anim.swing * Math.PI); float rotZ = (float)(Math.Cos( p.anim.walkTime * 2 ) * p.anim.swing * Math.PI / 16f); float rotY = (float)(Math.Sin( p.anim.walkTime * 2 ) * p.anim.swing * Math.PI / 32f); Rotate = RotateOrder.XZY; DrawRotate( -3/16f, 8/16f, 0, rotX, quarterPi + rotY, eighthPi + rotZ, LeftLeg ); DrawRotate( -3/16f, 8/16f, 0, -rotX, eighthPi + rotY, eighthPi + rotZ, LeftLeg ); DrawRotate( -3/16f, 8/16f, 0, rotX, -eighthPi - rotY, eighthPi - rotZ, LeftLeg ); DrawRotate( -3/16f, 8/16f, 0, -rotX, -quarterPi - rotY, eighthPi - rotZ, LeftLeg ); DrawRotate( 3/16f, 8/16f, 0, rotX, -quarterPi + rotY, -eighthPi + rotZ, RightLeg ); DrawRotate( 3/16f, 8/16f, 0, -rotX, -eighthPi + rotY, -eighthPi + rotZ, RightLeg ); DrawRotate( 3/16f, 8/16f, 0, rotX, eighthPi - rotY, -eighthPi - rotZ, RightLeg ); DrawRotate( 3/16f, 8/16f, 0, -rotX, quarterPi - rotY, -eighthPi - rotZ, RightLeg ); Rotate = RotateOrder.ZYX; graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); } ModelPart Head, Link, End, LeftLeg, RightLeg; } }