using System; using System.Drawing; using OpenTK.Input; namespace ClassicalSharp { public class PauseScreen : MenuScreen { public PauseScreen( Game game ) : base( game ) { } public override void Render( double delta ) { RenderMenuBounds(); graphicsApi.Texturing = true; RenderMenuButtons( delta ); graphicsApi.Texturing = false; } public override void Init() { titleFont = new Font( "Arial", 16, FontStyle.Bold ); buttons = new ButtonWidget[] { // Column 1 Make( -140, -100, "Options", Anchor.Centre, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ), Make( -140, -50, "Environment settings", Anchor.Centre, (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ), Make( -140, 0, "Hotkeys", Anchor.Centre, (g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ), Make( -140, 50, "Key bindings", Anchor.Centre, (g, w) => g.SetNewScreen( new KeyBindingsScreen( g ) ) ), // Column 2 Make( 140, -100, "Save level", Anchor.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ), !game.Network.IsSinglePlayer ? null : Make( 140, -50, "Load level", Anchor.Centre, (g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ), // TODO: singleplayer Generate level screen Make( 140, 50, "Select texture pack", Anchor.Centre, (g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ), // Other Make( 0, 55, "Back to game", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( null ) ), Make( 0, 5, "Quit game", Anchor.BottomOrRight, (g, w) => g.Exit() ), }; } ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action onClick ) { return ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick ); } public override bool HandlesKeyDown( Key key ) { if( key == Key.Escape ) game.SetNewScreen( null ); return true; } } }