using System; using OpenTK; namespace ClassicalSharp.Particles { public abstract class Particle { public Vector3 Position; public Vector3 Velocity; public float Lifetime; protected Game game; protected Vector3 lastPos, nextPos; public abstract void Render( double delta, float t, VertexPos3fTex2fCol4b[] vertices, ref int index ); public Particle( Game game ) { this.game = game; } public virtual bool Tick( double delta ) { Lifetime -= (float)delta; return Lifetime < 0; } } }