using System; using System.Collections.Generic; using System.Drawing; using OpenTK.Input; namespace ClassicalSharp { public class BlockSelectScreen : Screen { public BlockSelectScreen( Game window ) : base( window ) { } class BlockDrawInfo { public Texture Texture; public Block BlockId; public BlockDrawInfo( Texture texture, Block block ) { Texture = texture; BlockId = block; } } BlockDrawInfo[] blocksTable; Texture selectedBlock, blockInfoTexture; int blockSize = 48; int selectedIndex = 0; const int blocksPerRow = 10; int rows; int startX, startY; public override void Render( double delta ) { GraphicsApi.Texturing = true; GraphicsApi.Bind2DTexture( Window.TerrainAtlasTexId ); for( int i = 0; i < blocksTable.Length; i++ ) { Texture texture = blocksTable[i].Texture; texture.RenderNoBind( GraphicsApi ); } if( selectedIndex != -1 ) { int col = selectedIndex % blocksPerRow; int row = selectedIndex / blocksPerRow; selectedBlock.X1 = startX + blockSize * col; selectedBlock.Y1 = startY + blockSize * row; selectedBlock.Render( GraphicsApi ); } if( blockInfoTexture.IsValid ) { blockInfoTexture.Render( GraphicsApi ); } GraphicsApi.Texturing = false; } public override void Dispose() { GraphicsApi.DeleteTexture( ref selectedBlock ); GraphicsApi.DeleteTexture( ref blockInfoTexture ); Window.BlockPermissionsChanged -= BlockPermissionsChanged; } public override void OnResize( int oldWidth, int oldHeight, int width, int height ) { int yDiff = ( height - oldHeight ) / 2; int xDiff = ( width - oldWidth ) / 2; startX += xDiff; startY += yDiff; blockInfoTexture.X1 += xDiff; blockInfoTexture.Y1 += yDiff; for( int i = 0; i < blocksTable.Length; i++ ) { Texture texture = blocksTable[i].Texture; texture.X1 += xDiff; texture.Y1 += yDiff; blocksTable[i].Texture = texture; } } public override void Init() { Window.BlockPermissionsChanged += BlockPermissionsChanged; using( Bitmap bmp = new Bitmap( blockSize, blockSize ) ) { using( Graphics g = Graphics.FromImage( bmp ) ) { using( Pen pen = new Pen( Color.White, blockSize / 8 ) ) { g.DrawRectangle( pen, 0, 0, blockSize, blockSize ); } } selectedBlock = Utils2D.Make2DTexture( GraphicsApi, bmp, 0, 0 ); } RecreateBlockTextures(); } void BlockPermissionsChanged( object sender, EventArgs e ) { RecreateBlockTextures(); if( selectedIndex >= blocksTable.Length ) { selectedIndex = blocksTable.Length - 1; } RecreateBlockInfoTexture(); } static readonly Color backColour = Color.FromArgb( 120, 60, 60, 60 ); string GetBlockInfo( Block block ) { return String.Format( "&f{0} (can place: {1}&f, can delete: {2}&f)", Utils.GetSpacedBlockName( block ), Window.CanPlace[(int)block] ? "&aYes" : "&cNo", Window.CanDelete[(int)block] ? "&aYes" : "&cNo" ); } void RecreateBlockInfoTexture() { GraphicsApi.DeleteTexture( ref blockInfoTexture ); if( selectedIndex == -1 ) return; Block block = blocksTable[selectedIndex].BlockId; string text = GetBlockInfo( block ); List parts = Utils.SplitText( GraphicsApi, text, true ); Size size = Utils2D.MeasureSize( parts, "Arial", 13, true ); int x = startX + ( blockSize * blocksPerRow ) / 2 - size.Width / 2; int y = startY - size.Height; using( Bitmap bmp = new Bitmap( size.Width, size.Height ) ) { using( Graphics g = Graphics.FromImage( bmp ) ) { Utils2D.DrawRect( g, backColour, bmp.Width, bmp.Height ); Utils2D.DrawText( g, parts, "Arial", 13 ); } blockInfoTexture = Utils2D.Make2DTexture( GraphicsApi, bmp, x, y ); } } void RecreateBlockTextures() { int blocksCount = 0; for( int i = 0; i < Window.CanPlace.Length; i++ ) { if( Window.CanPlace[i] || Window.CanDelete[i] ) { blocksCount++; } } rows = blocksCount / blocksPerRow + ( blocksCount % blocksPerRow != 0 ? 1 : 0 ); startX = Window.Width / 2 - ( blockSize * blocksPerRow ) / 2; startY = Window.Height / 2 - ( rows * blockSize ) / 2; int x = startX, y = startY; blocksTable = new BlockDrawInfo[blocksCount]; int tableIndex = 0; for( int i = 0; i < Window.CanPlace.Length; i++ ) { if( Window.CanPlace[i] || Window.CanDelete[i] ) { Block block = (Block)i; int texId = Window.BlockInfo.GetOptimTextureLoc( (byte)block, TileSide.Left ); TextureRectangle rec = Window.TerrainAtlas.GetTexRec( texId ); int verSize = blockSize; float height = Window.BlockInfo.BlockHeight( (byte)block ); int blockY = y; if( height != 1 ) { rec.V1 = rec.V1 + Window.TerrainAtlas.invVerElementSize * height; verSize = (int)( blockSize * height ); blockY = y + blockSize - verSize; } Texture texture = new Texture( -1, x, blockY, blockSize, verSize, rec ); blocksTable[tableIndex++] = new BlockDrawInfo( texture, block ); x += blockSize; if( tableIndex % blocksPerRow == 0 ) { // end of row, start next one. x = startX; y += blockSize; } } } } public override bool HandlesAllInput { get { return true; } } public override bool HandlesMouseMove( int mouseX, int mouseY ) { selectedIndex = -1; if( Utils2D.Contains( startX, startY, blocksPerRow * blockSize, rows * blockSize, mouseX, mouseY ) ) { for( int i = 0; i < blocksTable.Length; i++ ) { int col = i % blocksPerRow; int row = i / blocksPerRow; int x = startX + blockSize * col; int y = startY + blockSize * row; if( Utils2D.Contains( x, y, blockSize, blockSize, mouseX, mouseY ) ) { selectedIndex = i; break; } } } RecreateBlockInfoTexture(); return true; } public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) { if( button == MouseButton.Left && selectedIndex != -1 ) { BlockDrawInfo info = blocksTable[selectedIndex]; try { Window.HeldBlock = info.BlockId; } catch( InvalidOperationException ) { Window.AddChat( "&e/client: &cThe server has forbidden you from changing your held block." ); } Window.SetNewScreen( new NormalScreen( Window ) ); } return true; } public override bool HandlesKeyDown( Key key ) { if( key == Window.Keys[KeyMapping.PauseOrExit] ) { Window.SetNewScreen( new NormalScreen( Window ) ); } return true; } } }