using OpenTK; using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; namespace ClassicalSharp.Model { public class ChickenModel : IModel { ModelSet Set; public ChickenModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[6 * 6]; Set = new ModelSet(); Set.Head = MakeHead(); Set.Head2 = MakeHead2(); // TODO: Find a more appropriate name. Set.Head3 = MakeHead3(); Set.Torso = MakeTorso(); Set.LeftLeg = MakeLeg( -0.1875f, 0f, -0.125f, -0.0625f ); Set.RightLeg = MakeLeg( 0f, 0.1875f, 0.0625f, 0.125f ); Set.LeftWing = MakeWing( -0.25f, -0.1875f ); Set.RightWing = MakeWing( 0.1875f, 0.25f ); vertices = null; DefaultSkinTextureId = graphics.LoadTexture( "chicken.png" ); } ModelPart MakeHead() { return MakePart( 0, 0, 3, 6, 4, 3, 4, 6, -0.125f, 0.125f, 0.5625f, 0.9375f, -0.375f, -0.1875f, false ); } ModelPart MakeHead2() { return MakePart( 14, 4, 2, 2, 2, 2, 2, 2, -0.0625f, 0.0625f, 0.5625f, 0.6875f, -0.4375f, -0.3125f, false ); } ModelPart MakeHead3() { return MakePart( 14, 0, 2, 2, 4, 2, 4, 2, -0.125f, 0.125f, 0.6875f, 0.8125f, -0.5f, -0.375f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 0, 9, 6, 8, 6, 6, 6, 8, -0.1875f, 0.1875f, 0.3125f, 0.6875f, -0.25f, 0.25f, false ); } ModelPart MakeWing( float x1, float x2 ) { return MakePart( 24, 13, 6, 4, 1, 6, 1, 4, x1, x2, 0.4375f, 0.6875f, -0.1875f, 0.1875f, false ); } ModelPart MakeLeg( float x1, float x2, float legX1, float legX2 ) { index = 0; const float y1 = 0f, y2 = 0.3125f, z2 = 0.0625f, z1 = -0.125f; YPlane( 32, 0, 3, 3, x2, x1, z1, z2, y1, false ); // bottom feet ZPlane( 36, 3, 1, 5, legX1, legX2, y1, y2, z2, false ); // vertical part of leg return new ModelPart( vertices, 2 * 6, graphics ); } public override float NameYOffset { get { return 1.0125f; } } protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) { graphics.Texturing = true; int texId = DefaultSkinTextureId; graphics.Bind2DTexture( texId ); graphics.AlphaTest = true; DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head ); DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head2 ); DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head3 ); Set.Torso.Render(); DrawRotate( 0, 0.3125f, 0.0625f, leftLegXRot, 0, 0, Set.LeftLeg ); DrawRotate( 0, 0.3125f, 0.0625f, rightLegXRot, 0, 0, Set.RightLeg ); DrawRotate( -0.1875f, 0.6875f, 0, 0, 0, -Math.Abs( leftArmXRot ), Set.LeftWing ); DrawRotate( 0.1875f, 0.6875f, 0, 0, 0, Math.Abs( rightArmXRot ), Set.RightWing ); } public override void Dispose() { Set.Dispose(); graphics.DeleteTexture( DefaultSkinTextureId ); } class ModelSet { public ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing; public void Dispose() { RightLeg.Dispose(); LeftLeg.Dispose(); Torso.Dispose(); Head.Dispose(); Head2.Dispose(); Head3.Dispose(); LeftWing.Dispose(); RightWing.Dispose(); } } } }