using OpenTK; using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; namespace ClassicalSharp.Model { public class PlayerModel : IModel { ModelSet Set64x32, Set64x64, Set64x64Slim; public PlayerModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[6 * 6]; Set64x32 = new ModelSet(); Set64x32.Head = MakeHead( false ); Set64x32.Torso = MakeTorso( false ); Set64x32.LeftLeg = MakeLeftLeg( 0, 16, 0.25f, 0f, false ); Set64x32.RightLeg = MakeRightLeg( 0, 16, 0, 0.25f, false ); Set64x32.LeftArm = MakeLeftArm( 40, 16, 0.5f, 0.25f, 4, false ); Set64x32.RightArm = MakeRightArm( 40, 16, 0.25f, 0.5f, 4, false ); Set64x32.Hat = MakeHat( false ); Set64x64 = new ModelSet(); Set64x64.Head = MakeHead( true ); Set64x64.Torso = MakeTorso( true ); Set64x64.LeftLeg = MakeLeftLeg( 16, 48, 0, 0.25f, true ); Set64x64.RightLeg = MakeRightLeg( 0, 16, 0, 0.25f, true ); Set64x64.LeftArm = MakeLeftArm( 32, 48, 0.25f, 0.5f, 4, true ); Set64x64.RightArm = MakeRightArm( 40, 16, 0.25f, 0.5f, 4, true ); Set64x64.Hat = MakeHat( true ); Set64x64Slim = new ModelSet(); Set64x64Slim.Head = MakeHead( true ); Set64x64Slim.Torso = MakeTorso( true ); Set64x64Slim.LeftLeg = MakeLeftLeg( 16, 48, 0, 0.25f, true ); Set64x64Slim.RightLeg = MakeRightLeg( 0, 16, 0, 0.25f, true ); Set64x64Slim.LeftArm = MakeLeftArm( 32, 48, 0.25f, 0.4375f, 3, true ); Set64x64Slim.RightArm = MakeRightArm( 40, 16, 0.25f, 0.4375f, 3, true ); Set64x64Slim.Hat = MakeHat( true ); vertices = null; using( Bitmap bmp = new Bitmap( "char.png" ) ) { window.DefaultPlayerSkinType = Utils.GetSkinType( bmp ); DefaultSkinTextureId = graphics.LoadTexture( bmp ); } } ModelPart MakeLeftArm( int x, int y, float x1, float x2, int width, bool _64x64 ) { return MakePart( x, y, 4, 12, width, 4, width, 12, -x2, -x1, 0.75f, 1.5f, -0.125f, 0.125f, _64x64 ); } ModelPart MakeRightArm( int x, int y, float x1, float x2, int width, bool _64x64 ) { return MakePart( x, y, 4, 12, width, 4, width, 12, x1, x2, 0.75f, 1.5f, -0.125f, 0.125f, _64x64 ); } ModelPart MakeHead( bool _64x64 ) { return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 1.5f, 2f, -0.25f, 0.25f, _64x64 ); } ModelPart MakeTorso( bool _64x64 ) { return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -0.25f, 0.25f, 0.75f, 1.5f, -0.125f, 0.125f, _64x64 ); } ModelPart MakeHat( bool _64x64 ) { return MakePart( 32, 0, 8, 8, 8, 8, 8, 8, -0.3125f, 0.3125f, 1.4375f, 2.0625f, -0.3125f, 0.3125f, _64x64 ); } ModelPart MakeLeftLeg( int x, int y, float x1, float x2, bool _64x64 ) { return MakePart( x, y, 4, 12, 4, 4, 4, 12, -x2, -x1, 0f, 0.75f, -0.125f, 0.125f, _64x64 ); } ModelPart MakeRightLeg( int x, int y, float x1, float x2, bool _64x64 ) { return MakePart( x, y, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 0.75f, -0.125f, 0.125f, _64x64 ); } public override float NameYOffset { get { return 2.1375f; } } ModelSet model; protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) { graphics.Texturing = true; int texId = renderer.TextureId <= 0 ? DefaultSkinTextureId : renderer.TextureId; graphics.Bind2DTexture( texId ); model = Set64x32; SkinType skinType = player.SkinType; if( skinType == SkinType.Type64x64 ) model = Set64x64; else if( skinType == SkinType.Type64x64Slim ) model = Set64x64Slim; DrawRotate( 0, 1.5f, 0, -pitch, 0, 0, model.Head ); model.Torso.Render(); DrawRotate( 0, 0.75f, 0, leftLegXRot, 0, 0, model.LeftLeg ); DrawRotate( 0, 0.75f, 0, rightLegXRot, 0, 0, model.RightLeg ); DrawRotate( 0, 1.5f, 0, leftArmXRot, 0, leftArmZRot, model.LeftArm ); DrawRotate( 0, 1.5f, 0, rightArmXRot, 0, rightArmZRot, model.RightArm ); graphics.AlphaTest = true; DrawRotate( 0, 1.4375f, 0, -pitch, 0, 0, model.Hat ); } public override void Dispose() { Set64x32.Dispose(); Set64x64.Dispose(); Set64x64Slim.Dispose(); graphics.DeleteTexture( DefaultSkinTextureId ); } class ModelSet { public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat; public void Dispose() { Hat.Dispose(); RightArm.Dispose(); LeftArm.Dispose(); RightLeg.Dispose(); LeftLeg.Dispose(); Torso.Dispose(); Head.Dispose(); } } } }