using OpenTK; using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; namespace ClassicalSharp.Model { public class SpiderModel : IModel { ModelSet Set; public SpiderModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[6 * 6]; Set = new ModelSet(); Set.Head = MakeHead(); Set.Link = MakeLink(); Set.End = MakeEnd(); Set.LeftLeg = MakeLeg( -1.1875f, -0.1875f ); Set.RightLeg = MakeLeg( 0.1875f, 1.1875f ); vertices = null; DefaultSkinTextureId = graphics.LoadTexture( "spider.png" ); } ModelPart MakeHead() { return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false ); } ModelPart MakeLink() { return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false ); } ModelPart MakeEnd() { return MakePart( 0, 12, 12, 8, 10, 12, 10, 8, -0.3125f, 0.3125f, 0.25f, 0.75f, 0.1875f, 0.9375f, false ); } ModelPart MakeLeg( float x1, float x2 ) { return MakePart( 18, 0, 2, 2, 16, 2, 16, 2, x1, x2, 0.4375f, 0.5625f, -0.0625f, 0.0625f, false ); } public override float NameYOffset { get { return 1.0125f; } } protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) { graphics.Texturing = true; int texId = DefaultSkinTextureId; graphics.Bind2DTexture( texId ); graphics.AlphaTest = true; DrawRotate( 0, 0.5f, -0.1875f, -pitch, 0, 0, Set.Head ); Set.Link.Render(); Set.End.Render(); DrawRotate( -0.1875f, 0.5f, 0, 0, 45f, 22.5f, Set.LeftLeg ); DrawRotate( -0.1875f, 0.5f, 0, 0, 22.5f, 22.5f, Set.LeftLeg ); DrawRotate( -0.1875f, 0.5f, 0, 0, -22.5f, 22.5f, Set.LeftLeg ); DrawRotate( -0.1875f, 0.5f, 0, 0, -45f, 22.5f, Set.LeftLeg ); DrawRotate( 0.1875f, 0.5f, 0, 0, -45f, -22.5f, Set.RightLeg ); DrawRotate( 0.1875f, 0.5f, 0, 0, -22.5f, -22.5f, Set.RightLeg ); DrawRotate( 0.1875f, 0.5f, 0, 0, 22.5f, -22.5f, Set.RightLeg ); DrawRotate( 0.1875f, 0.5f, 0, leftLegXRot, 45f, -22.5f, Set.RightLeg ); } public override void Dispose() { Set.Dispose(); graphics.DeleteTexture( DefaultSkinTextureId ); } class ModelSet { public ModelPart Head, Link, End, LeftLeg, RightLeg; public void Dispose() { RightLeg.Dispose(); LeftLeg.Dispose(); End.Dispose(); Head.Dispose(); Link.Dispose(); } } } }