using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp { public class NormalMapEnvRenderer : MapEnvRenderer { public NormalMapEnvRenderer( Game window ) { Window = window; Map = Window.Map; } public override void Init() { base.Init(); Window.ViewDistanceChanged += ResetEnv; Window.TerrainAtlasChanged += ResetTextures; MakeEdgeTexture(); MakeSideTexture(); ResetEnv( null, null ); } void ResetTextures( object sender, EventArgs e ) { MakeEdgeTexture(); MakeSideTexture(); } void ResetEnv( object sender, EventArgs e ) { if( Window.Map.IsNotLoaded ) return; RebuildSides(); RebuildEdges(); } public override void RenderMapSides( double deltaTime ) { if( sidesVboId == -1 ) return; Graphics.Texturing = true; Graphics.Bind2DTexture( sideTexId ); Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, sidesVboId, sidesVertices ); Graphics.Texturing = false; } public override void RenderMapEdges( double deltaTime ) { if( edgesVboId == -1 ) return; Graphics.Texturing = true; Graphics.AlphaBlending = true; Graphics.Bind2DTexture( edgeTexId ); Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, edgesVboId, edgesVertices ); Graphics.AlphaBlending = false; Graphics.Texturing = false; } const int sidesVertices = 5 * 6 + 4 * 6, edgesVertices = 4 * 6; int index; public override void OnNewMap( object sender, EventArgs e ) { Graphics.DeleteVb( sidesVboId ); Graphics.DeleteVb( edgesVboId ); sidesVboId = edgesVboId = -1; index = 0; MakeEdgeTexture(); MakeSideTexture(); } public override void OnNewMapLoaded( object sender, EventArgs e ) { RebuildSides(); RebuildEdges(); } static readonly FastColour sidesCol = new FastColour( 128, 128, 128 ), edgesCol = FastColour.White; void RebuildSides() { Graphics.DeleteVb( sidesVboId ); int groundLevel = Map.GroundHeight; VertexPos3fTex2fCol4b[] vertices = new VertexPos3fTex2fCol4b[sidesVertices]; foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) { DrawYPlane( rec.X, rec.Y, rec.X + rec.Width, rec.Y + rec.Height, groundLevel, sidesCol, vertices ); } DrawYPlane( 0, 0, Map.Width, Map.Length, 0, sidesCol, vertices ); DrawZPlane( 0, 0, Map.Width, groundLevel, sidesCol, vertices ); DrawZPlane( Map.Length, 0, Map.Width, groundLevel, sidesCol, vertices ); DrawXPlane( 0, 0, Map.Length, groundLevel, sidesCol, vertices ); DrawXPlane( Map.Width, 0, Map.Length, groundLevel, sidesCol, vertices ); sidesVboId = Graphics.InitVb( vertices, DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b ); index = 0; } void RebuildEdges() { Graphics.DeleteVb( edgesVboId ); int waterLevel = Map.WaterHeight; VertexPos3fTex2fCol4b[] vertices = new VertexPos3fTex2fCol4b[edgesVertices]; foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) { DrawYPlane( rec.X, rec.Y, rec.X + rec.Width, rec.Y + rec.Height, waterLevel, edgesCol, vertices ); } edgesVboId = Graphics.InitVb( vertices, DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b ); index = 0; } int sidesVboId = -1, edgesVboId = -1; int edgeTexId, sideTexId; public override void Dispose() { base.Dispose(); index = 0; Graphics.DeleteTexture( edgeTexId ); Graphics.DeleteTexture( sideTexId ); Graphics.DeleteVb( sidesVboId ); Graphics.DeleteVb( edgesVboId ); sidesVboId = edgesVboId = -1; Window.ViewDistanceChanged -= ResetEnv; } protected override void EdgeBlockChanged() { MakeEdgeTexture(); } protected override void SidesBlockChanged() { MakeSideTexture(); } protected override void WaterLevelChanged() { ResetEnv( null, null ); } void MakeEdgeTexture() { int texLoc = Window.BlockInfo.GetOptimTextureLoc( (byte)Map.EdgeBlock, TileSide.Top ); Window.Graphics.DeleteTexture( edgeTexId ); edgeTexId = Window.TerrainAtlas.LoadTextureElement( texLoc ); } void MakeSideTexture() { int texLoc = Window.BlockInfo.GetOptimTextureLoc( (byte)Map.SidesBlock, TileSide.Top ); Window.Graphics.DeleteTexture( sideTexId ); sideTexId = Window.TerrainAtlas.LoadTextureElement( texLoc ); } void DrawXPlane( int x, int z1, int z2, int height, FastColour col, VertexPos3fTex2fCol4b[] vertices ) { TextureRectangle rec = new TextureRectangle( 0, 0, z2 - z1, height ); vertices[index++] = new VertexPos3fTex2fCol4b( x, 0, z1, rec.U1, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x, height, z1, rec.U1, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x, height, z2, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x, height, z2, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x, 0, z2, rec.U2, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x, 0, z1, rec.U1, rec.V1, col ); } void DrawZPlane( int z, int x1, int x2, int height, FastColour col, VertexPos3fTex2fCol4b[] vertices ) { TextureRectangle rec = new TextureRectangle( 0, 0, x2 - x1, height ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, 0, z, rec.U1, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, height, z, rec.U1, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, height, z, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, height, z, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, 0, z, rec.U2, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, 0, z, rec.U1, rec.V1, col ); } void DrawYPlane( int x1, int z1, int x2, int z2, int y, FastColour col, VertexPos3fTex2fCol4b[] vertices ) { TextureRectangle rec = new TextureRectangle( 0, 0, x2 - x1, z2 - z1 ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z1, rec.U1, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z2, rec.U1, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z2, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z2, rec.U2, rec.V2, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z1, rec.U2, rec.V1, col ); vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z1, rec.U1, rec.V1, col ); } } }