using System; using System.Collections.Generic; using System.Drawing; using OpenTK.Input; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp { public abstract class Screen : IDisposable { public Game Window; public IGraphicsApi GraphicsApi; public Screen( Game window ) { Window = window; GraphicsApi = Window.Graphics; } public virtual bool HandlesAllInput { get; protected set; } public abstract void Init(); public abstract void Render( double delta ); public abstract void Dispose(); public virtual void OnResize( int oldWidth, int oldHeight, int width, int height ) { } public virtual bool HandlesKeyDown( Key key ) { return false; } public virtual bool HandlesKeyPress( char key ) { return false; } public virtual bool HandlesKeyUp( Key key ) { return false; } public virtual bool HandlesMouseMove( int mouseX, int mouseY ) { return false; } public virtual bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) { return false; } public virtual bool HandlesMouseUp( int mouseX, int mouseY, MouseButton button ) { return false; } /// Whether the screen completely covers the world behind it. public virtual bool BlocksWorld { get { return false; } } } }