using OpenTK; using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; namespace ClassicalSharp.Model { public class SheepModel : IModel { ModelSet Set; public bool Fur = true; int furTextureId; public SheepModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * 6 * ( Fur ? 2 : 1 )]; Set = new ModelSet( Fur ); Set.Head = MakeHead(); Set.Torso = MakeTorso(); Set.LeftLegFront = MakeLeg( -0.3125f, -0.0625f, -0.4375f, -0.1875f ); Set.RightLegFront = MakeLeg( 0.0625f, 0.3125f, -0.4375f, -0.1875f ); Set.LeftLegBack = MakeLeg( -0.3125f, -0.0625f, 0.3125f, 0.5625f ); Set.RightLegBack = MakeLeg( 0.0625f, 0.3125f, 0.3125f, 0.5625f ); if( Fur ) { Set.FurHead = MakeFurHead(); Set.FurTorso = MakeFurTorso(); Set.FurLeftLegFront = MakeFurLeg( -0.34375f, -0.03125f, -0.46875f, -0.15625f ); Set.FurRightLegFront = MakeFurLeg( 0.03125f, 0.34375f, -0.46875f, -0.15625f ); Set.FurLeftLegBack = MakeFurLeg( -0.34375f, -0.03125f, 0.28125f, 0.59375f ); Set.FurRightLegBack = MakeFurLeg( 0.03125f, 0.34375f, 0.28125f, 0.59375f ); } vb = graphics.InitVb( vertices, VertexFormat.Pos3fTex2fCol4b ); Set.SetVb( vb ); vertices = null; DefaultTexId = graphics.LoadTexture( "sheep.png" ); furTextureId = graphics.LoadTexture( "sheep_fur.png" ); } ModelPart MakeHead() { return MakePart( 0, 0, 8, 6, 6, 8, 6, 6, -0.1875f, 0.1875f, 1f, 1.375f, -0.875f, -0.375f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.25f, 0.25f, 0.75f, 1.125f, -0.5f, 0.5f, false ); } ModelPart MakeFurHead() { return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.21875f, 0.21875f, 0.96875f, 1.40625f, -0.78125f, -0.34375f, false ); } ModelPart MakeFurTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.375f, 0.375f, 0.65625f, 1.21875f, -0.625f, 0.625f, false ); } ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 0.75f, z1, z2, false ); } ModelPart MakeFurLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0.34375f, 0.78125f, z1, z2, false ); } public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } } protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) { graphics.Texturing = true; int texId = renderer.MobTextureId <= 0 ? DefaultTexId : renderer.MobTextureId; graphics.Bind2DTexture( texId ); DrawRotate( 0, 1.125f, -0.5f, -pitch, 0, 0, Set.Head ); Set.Torso.Render(); DrawRotate( 0, 0.75f, -0.3125f, leftLegXRot, 0, 0, Set.LeftLegFront ); DrawRotate( 0, 0.75f, -0.3125f, rightLegXRot, 0, 0, Set.RightLegFront ); DrawRotate( 0, 0.75f, 0.4375f, rightLegXRot, 0, 0, Set.LeftLegBack ); DrawRotate( 0, 0.75f, 0.4375f, leftLegXRot, 0, 0, Set.RightLegBack ); graphics.AlphaTest = true; if( Fur ) { graphics.Bind2DTexture( furTextureId ); Set.FurTorso.Render(); DrawRotate( 0, 1.125f, -0.5f, -pitch, 0, 0, Set.FurHead ); DrawRotate( 0, 0.75f, -0.3125f, leftLegXRot, 0, 0, Set.FurLeftLegFront ); DrawRotate( 0, 0.75f, -0.3125f, rightLegXRot, 0, 0, Set.FurRightLegFront ); DrawRotate( 0, 0.75f, 0.4375f, rightLegXRot, 0, 0, Set.FurLeftLegBack ); DrawRotate( 0, 0.75f, 0.4375f, leftLegXRot, 0, 0, Set.FurRightLegBack ); } } public override void Dispose() { graphics.DeleteVb( vb ); graphics.DeleteTexture( ref DefaultTexId ); if( Fur ) { graphics.DeleteTexture( ref furTextureId ); } } class ModelSet { bool fur; public ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack; public ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack; public ModelSet( bool fur ) { this.fur = fur; } public void SetVb( int vb ) { Head.Vb = Torso.Vb = LeftLegFront.Vb = RightLegFront.Vb = LeftLegBack.Vb = RightLegBack.Vb = vb; if( fur ) { FurHead.Vb = FurTorso.Vb = FurLeftLegFront.Vb = FurRightLegFront.Vb = FurLeftLegBack.Vb = FurRightLegBack.Vb = vb; } } } } }