using System; using OpenTK; namespace ClassicalSharp { /// Stores data that describes either a relative position, /// full position, or an orientation update for an entity. public struct LocationUpdate { public Vector3 Pos; public float Yaw, Pitch; /// Whether this update includes an absolute or relative position. public bool IncludesPosition; /// Whether the positon is specified as absolute (world coordinates), /// or relative to the last position that was received from the server. public bool RelativePosition; /// Whether this update includes absolute yaw and pitch. public bool IncludesOrientation; public LocationUpdate( float x, float y, float z, float yaw, float pitch, bool incPos, bool relPos, bool incOri ) { Pos = new Vector3( x, y, z ); // Make sure yaw and pitch are in [0, 360) Yaw = yaw % 360; if( Yaw < 0 ) Yaw += 360; Pitch = pitch % 360; if( Pitch < 0 ) Pitch += 360; IncludesPosition = incPos; RelativePosition = relPos; IncludesOrientation = incOri; } public static LocationUpdate MakeOri( float yaw, float pitch ) { return new LocationUpdate( 0, 0, 0, yaw, pitch, false, false, true ); } public static LocationUpdate MakePos( float x, float y, float z, bool rel ) { return new LocationUpdate( x, y, z, 0, 0, true, rel, false ); } public static LocationUpdate MakePos( Vector3 pos, bool rel ) { return new LocationUpdate( pos.X, pos.Y, pos.Z, 0, 0, true, rel, false ); } public static LocationUpdate MakePosAndOri( float x, float y, float z, float yaw, float pitch, bool rel ) { return new LocationUpdate( x, y, z, yaw, pitch, true, rel, true ); } } }