// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Runtime.InteropServices; namespace SharpDX.Direct3D9 { [StructLayout(LayoutKind.Sequential)] public struct PresentParameters { public int BackBufferWidth; public int BackBufferHeight; public Format BackBufferFormat; public int BackBufferCount; public int MultiSampleType; public int MultiSampleQuality; public SwapEffect SwapEffect; public IntPtr DeviceWindowHandle; public RawBool Windowed; public RawBool EnableAutoDepthStencil; public Format AutoDepthStencilFormat; public PresentFlags PresentFlags; public int FullScreenRefreshRateInHz; public PresentInterval PresentationInterval; public void InitDefaults() { AutoDepthStencilFormat = Format.D24X8; BackBufferWidth = 800; BackBufferHeight = 600; BackBufferFormat = Format.X8R8G8B8; BackBufferCount = 1; DeviceWindowHandle = IntPtr.Zero; EnableAutoDepthStencil = true; PresentFlags = PresentFlags.None; PresentationInterval = PresentInterval.Immediate; SwapEffect = SwapEffect.Discard; Windowed = true; } } }